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    1. Panpiper

      Way to increase FPS?

      Until fairly recently, I was running a system that had a Geforce 210 in it for graphics, which is not muc better than having no graphics card. I was however able to play many games, including Starmade. Admittedly there were some situations where I was going to have serious FPS problems, and I...
    2. Panpiper

      Fix missiles so they are actually useful.

      I have had a few teething pains as I adjusted my understanding of the game while trying to use missile/beam weapons. I have it nailed down now finally and have my turrets working properly. My ship will now salvo fire no less than 24 * 200missile/200beam sniper missiles fired from turrets. They...
    3. Panpiper

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I would 'really' like to see this in the game. I would especially like to see it if there were certain requirements for the crew, like adequate living (RP) space. I'm not sure how that could work without adding blocks to the game, and I've heard that adding new blocks is problematic. If it were...
    4. Panpiper

      Turret Tribulations

      I cannot see anything wrong with your turrets, aside from really bad power design and an inability to raise the barrels sufficiently. I suspect your issue is something like that you entered your turrets to do some work on them and then forgot to turn the Bobby AI back to AI control. That would...
    5. Panpiper

      Turret Tribulations

      The gun portion of your base turret is in fact upside down. Also the ability of the gun to rise is severely limited which will have a seriously negative impact on it's ability to engage targets. Correction: It is the base of the turret that was built upside down, not the guns. Correction to...
    6. Panpiper

      What are the limits to 'Build Helper'?

      Hmm... I am running a fairly new (six months old) gaming tower with a very good processor, 16 gigs of ram (8 gig allocated to the game), and a Geforce 970 graphics card. I would think there is little this system could not handle.
    7. Panpiper

      Turret Tribulations

      Sounds to me like you built the turrets 'backwards' maybe. I always make sure to align my turrets in the direction of the 'build arrow'. I did once wind up building a turret that wanted to be upside down, but they were always pointing in the right direction.
    8. Panpiper

      What are the limits to 'Build Helper'?

      I find it quite easy to crash build helper by for instance, asking it to fill in a large enough 'restricted build zone'. (I'm trying to build a series of concentric spheres, but defining such a sphere as restricted and then using a large enough selection box to fill even an eighth of the sphere...
    9. Panpiper

      State of the game and necessary changes.

      With regard to respawning, it is not just for controlled circumstances where you log off. Yes, if you are going to deliberately log off, do the appropriate thing like sit or whatever to ensure you will respawn painlessly. However, just yesterday, my server crashed several times while I was...
    10. Panpiper

      Turret Tribulations

      Hmm... The only 'array' of groupings on the turret is the group of 20 1/1 blocks 'decoy' missiles. I don't mind at all of 'those' are missing. That's even better for their role as decoys. Just before my server went down this morning I colored those missiles differently from the others, but...
    11. Panpiper

      Turret Tribulations

      I am generating 1.7M+ power per second in the turret ball and base. The cannons use just over 600K of that per second. Assuming the shields are drawing heavily and needing 200K, that still leaves 900K per second going into the batteries. It takes 45 seconds for sniper missiles to recycle, so...
    12. Panpiper

      Turret Tribulations

      Well, I rebuilt the turret from scratch actually. I figured I'd need several thousand more blocks dedicated to battery storage than the previous incarnation. I increased the radius of the turret to 22 from 21, which netted almost 6000 extra blocks in volume. I rebuilt it pretty much the same way...
    13. Panpiper

      Turret Tribulations

      Ach! You mean the Wiki is incorrect? I suppose that should not come as any great surprise. I had understood from the Wiki that missile/damage beam requires 2250 power per system block in order to fire. With 4000 blocks, that aught to have been 9M power, substantially less than the battery of...
    14. Panpiper

      Turret Tribulations

      Thank you Vilab. :)
    15. Panpiper

      Quick question on logic

      I just want to point out that that is not Crimson Artist's logic. Crimson Artist posted the video, but it is a video by Drakkart, so it is Drakkart's logic.
    16. Panpiper

      Turret Tribulations

      Where did I go wrong? This turret 'should' work, but in practice it is virtually useless. I wanted to build a 'large' turret, meant to serve as a primary offensive weapon on a 50K-100K mass ship (two, maybe four depending). I decided to go for a ball turret with a ball 41 blocks in diameter...
    17. Panpiper

      State of the game and necessary changes.

      An internet post's tone is more that of the reader than the writer. I found no such rancor in Drakkart's post. He loves the game, wants it to succeed and is communicating what he feels are the most pressing issues to address. It would be truly sad for both a game and it's developers if there...
    18. Panpiper

      Quick question on logic

      If your torpedo has a gun of some sort, say a single block cannon with it;s computer, would it not face the enemy in order to fire? If it then also has a logic driven push propulsion system, I would think it would steer itself to the target, no?
    19. Panpiper

      Starting player doubt's

      One way to keep much of what you have already built is to play on one of the top ranked servers. They basically cheat their way into the top rank by giving their players enormous 'rewards' for voting for the server, and many of their players vote every day. Those rewards can quite easily give...
    20. Panpiper

      Inventory Management

      Hold shift.