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    1. Zyrr

      I found a very interesting conversation today

      Hi. Week late but I had some gut feeling that there was "bullshit in the water", for lack of a better phrase. Let me clarify as to how you're wrong for anyone else reading this. Specifically, we - being some of the more respected people in the dock as far as "do you understand how the game...
    2. Zyrr

      Formiden Colonial Mandate recruitment

      i died
    3. Zyrr

      Some Final Words on the Power Thread

      It would apply to any system. We can currently do all of those - choose how and where you defend yourself, limiting how and where and how much damage you take, maximizing enemy damage, as well as ripping into cargo and capturing a ship. The problem is the last two, but that's more down to an...
    4. Zyrr

      Some Final Words on the Power Thread

      Many fights that started on friendly terms will end when one side concedes. Poorly built weapons, or non-redundant power, popped auxes, destroyed thrusters, etc - lots of times fights will end before overheat. Of course, a large portion of people will continue attempting to fight or the still...
    5. Zyrr

      Some Final Words on the Power Thread

      Giving players the option to scan systems with a specialised tool could be interesting, but it doesn't change much of the issue - even if you know exactly where everything is, you would still have to shoot through meters and meters of filler to get one spot, and then move on to the next...
    6. Zyrr

      Some Final Words on the Power Thread

      The argument Schine currently seems to be riding on is "we are increasing the depth of systems by adding this new power system". But I have yet to see how they suggest this new system will be deep. To speak on chandeliers and their origin here, it was a concept myself and a few others came up...
    7. Zyrr

      Power System Overhaul Proposal

      So, then, your answer is to replace what we use as filler (see: because we need a lot of them - this can be changed with configs right now) blocks in larger ships with a new and improved™ low HP/armor filler block? How is this an improvement?
    8. Zyrr

      Power System Overhaul Proposal

      Matt really hits the nail on the head here, bringing an issue - no, THE issue - that has been skirted for at least two years now to the surface. Every time a new large overhaul suggestion comes by, there's always at least a few players saying "is this really the best time to change this?" or "is...
    9. Zyrr

      Power System Overhaul Proposal

      I'm really glad you posted this. Now, don't take this the wrong way, I'm not attacking you per se, just your way of thinking that is shared by most of the Dock. We need to get rid of this "you cannot have a pretty and effective PVP ship" meme. It's not true and it hasn't been true for years...
    10. Zyrr

      Power System Overhaul Proposal

      But you just added a lower mass sponge block for us to pad all of our systems with, friend. Chandelier is only the systems layout, and apparently I need only 5% of my ship to be systems. I know you wrote this OP because you want to tailor the game to make the style of ships you build work, and...
    11. Zyrr

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Even with armour changes, the way shields work can be exploited to the extreme even with all of the "fixes" Schema has applied to them. Again, though, this heads deep into the realm of exploits and it would take a book and a half of explanations to cover them fully. It's easier just to say...
    12. Zyrr

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      That's a negative friend, armor isn't functionally useless, just functionally less efficient than shielding. A properly armoured ship is scarily well defended against ships not designed specifically to kill them. The downsides here is that for the mass, they aren't as effective as shields...
    13. Zyrr

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      I like the idea of corrosive as an effect. As for the rest, it seems like it could be abused with a little planning and the complexities of introducing it and then explaining it to new players might be a little too far.
    14. Zyrr

      Wasn't there a ship classification system?

      It varies between factions. I'm most familiar with my own, but I have experience with others, such as Nova Fleet Dynamics, Aethi Imperium and Vaygr. Mass is a vague estimation. What makes up the mass is typically a more accurate way of determining what exactly a ship is - but in general, ships...
    15. Zyrr

      Strategy Treatment: Disposable Defense

      This is an unusually accurate assessment of StarMade fleet combat. I'm interested in seeing what else you'll add.
    16. Zyrr

      Wasn't there a ship classification system?

      There is a pretty significant difference between the classifications large, forum-presence factions use and what everyone else uses. Mostly, this is because these factions have existed for a large part of this games history, and their larger member base can draw in more materials and spend more...
    17. Zyrr

      Formiden Colonial Mandate recruitment

      WHO ARE WE? Our main thread can be found here. HOW DO I JOIN? Fill out this application and post it below or in a PM to Zyrr if interested. In-game name: Age: Timezone: Availability: Desired role: Reason for joining: MEDIA To a new forum-goer, or anyone new to factions, understanding and...
    18. Zyrr

      Formiden Colonial Mandate

      WHO ARE WE? The Formiden Colonial Mandate, previously the Arstotzkan Federation, is one of the oldest player organisations in the game, surviving through various revivals since May 2013. The core members have been present in every major server since NASS Main in 2013, all the way to the present...
    19. Zyrr

      Formidan Colonial Mandate - Bullies only

      maybe