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      GDI Kodiak rebirth MKII

      Ah right, sorry, wasn\'t sure. I intially thought it was the hunger games series logo, which is of course a bird, but then the idea of it being a bunny grabbed my head with claws, started screeching, and wouldn\'t let go.
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      playdate on NASS september 20- 23 all of those days.

      \'tis a good idea to set a time for wars. Otherwise you get your for-fun mercenaries coming over, lounging about, and even, dare I say it, making peace with each other and goofing off to play Pazaak (other spaceblackjack variants are available) in each others ships, completely ignoring your...
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      My Biosphere Mech

      I\'m reminded more of that one mech-like large robot thing from Robocop, can\'t remember what it was called, but there was a similar type thing in Terminator 3 I believe too, as well as the Genie in the third Aladdin movie. In other words, nice design, it makes me nostalgic for my childhood...
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      Community Challenge #1 (8/19/13-8/25/13)

      If I had enough time in a day to do so, I\'d probably rig up something using turrets with their own gravity orientations to create a weird arena-type deal where players come from different directions, all seem like they\'re fallinng into a central core room with various features. For bonus Fun...
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      Ladders!

      I think we\'ve all been getting space fever, which is why we\'re immediately going for the high-tech concept options before considering the low tech practical options that would be more sensible in the gravity-shifting environment of a spaceship. XD Also I like the idea of ladders in...
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      Small Ships

      Unless they have exposed exhaust ports that lead directly to the core of the ship, naturally. Of course, that particuar example had IMPRESSIVE salvage cannon arrays, capable of destroying a planet after 10 minutes continuous fire. Of course, it was insignificant compared to the power of the Force.
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      Small Ships

      I generally find it more advantageous to build small and compact, beyond my RP-ish desire to make it livable in, simply because it\'s harder then for enemies to aim and fire AMCs at me. It\'s actually pretty rare to see large ships with smart missiles in my experience, so a smaller ship has the...
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      Offline Ship Editor

      I\'ve been listening to the podcast version of your book for a bit and I concur that it is good, in case people are debating as to whether to check it out.
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      GDI Kodiak rebirth MKII

      What\'s the circlular logo on it? I\'m guessing it\'s from C&C, but from the angles I could\'ve sworn it looked like a bunny rabbit ensignia... I\'m now deadly curious what the modern C&C games are like... *googles*
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      The Vacuum pipe - a solution for fast travel in astronaut mode!

      I think they\'re called pneumatic tubes, but otherwise, I like this suggestion a lot, and would love to see the Futurama-esque systems for astronauttransportation that would arise from it.
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      Huge Red Wall?

      Yup! :D I remember kicking myself once for spending ages trying to build a ship, then someone showed me the advanced build mode and I realised I could\'ve been done hours earlier. Symmetry is great for circles, and you can set the point of symmetry on any block, or have different axis be...
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      Looking for a hoster

      SMProhosting do some decent deals, seperated by number of players you think you\'re likely to get on your server, from their Core package (10 players) to their Fleet package (70+ players). Not sure how fast they are, but the servers I\'ve seen that use them seem okay in terms of no-lag and...
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      Huge Red Wall?

      Looks to me like the red wall that appears when using symmetry mode in the advanced build settings. One\'s blue, one\'s red, and the other\'s green, along each x y z axis. Not sure why it\'s appearing in real-space outside of the advanced build mode though... Probably a bug.
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      Offline Ship Editor

      I like this a lot. Gives a bit of flexibility for ship design, with recolouring the hull and moving the core to a better position for a more roleplaying-y design (I always like to have my cores in the engine maintanence room, but for simplicity\'s sake I usually end up having them be in the...
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      Priorities going forward - hope thread general.

      So we\'re doing a Suggestion Brainstorm thread to refine our ideas before dumping it in the Suggestions forums? A\'ite. Radar block. As you\'ve said above, this would balance out the stealth issues a bit: make it so you need some way of detecting them, and also give another tactical element...
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      [Sport] Blitzcore!

      This is hillarious, absurd, and I wanna play it now. Also, being sort of football-ish, it can concievably be adapted into a variety of variants, like altering the number of teams, changing the rules or how to gain points, etc... Yup, I can see this becoming Starmade\'s equivalent of...
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      Stealth

      I also concur that the stealth system seems right at this point. It might be a bit hard to manage stealth and jamming, but that fits with most space genre ships I\'ve seen in my life: ships with stealth functionality tend to be specialised for that stealth functionality, at the expense of other...
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      Ship Core.

      can\'t a damaged core be repaired by that repair cannon (Astrotechnician, I believe)?
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      Ladders!

      I support ladders if only because, for all the tech any spacefaring setting has, some variation on the ancient theme of \'branches of the tree at levels someone can climb\' is vital in a ship as a secondary transit method between decks. If nothing else, elevator shafts should be required to...
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      Turret computer, and docking computer blocks. Also, signs.

      A sign system would be desired if we want any kind of organisation on our ships... I keep on getting confused between my own medibay and my operations room, which is odd, since I built the ship myself. Signs would prevent someone who seems to have short term alzheimers/amnesia like myself get...