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    1. Comr4de

      Radar jamming on a base?

      Uh, turrets DO jam. Its just that they're usually shooting at things which obviates the whole jamming thing.
    2. Comr4de

      Starmade Necessary Additions (Communications and Industry)

      This is already ingame and works pretty well imo.
    3. Comr4de

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      For your next mod you should take a swing at engine plumes.
    4. Comr4de

      weird question: How are planet names generated?

      Hahahaha, I like you.
    5. Comr4de

      weird question: How are planet names generated?

      I came across a system named something like "Fagassious" at one point, y'all might wanna take a look at that list again.
    6. Comr4de

      All Things Fade

      all we need now is TiD and we'll be set
    7. Comr4de

      new StarMade promo Trailer #1

      http://www.reddit.com/r/IndieGaming/comments/2m3tvp/sp_game_hello_rindiegaming_im_the_dev_of_starmade/ >There will be more trailers following soon, as we are very close to a steam release. So I'll take paypal, cash, and credit.
    8. Comr4de

      Release Notes for DEV builds

      If you want to know what's in the dev build, just ask AndyP on the test server.
    9. Comr4de

      new StarMade promo Trailer #1

      10$ says that it's steam early access release.
    10. Comr4de

      Arstotzkan Federation - Lord Kek wills it.

      Server hasn't been reset yet, admins are waiting on stations to be added to the game
    11. Comr4de

      Vote to disagree!

      Can't you just ban members who abuse from the rating system entirely?
    12. Comr4de

      Asteroid Distribution

      Reminder that planets spawn a pretty decent amount of resources too
    13. Comr4de

      Starmade Propaganda

    14. Comr4de

      "Balance changes" causing problems with effects

      I didn't want to suggest this because I didn't think anyone else would like this but YES Damage scaling with range of impact would be the bomb.com for beams, and would make sense. Beam dispersal would reach a critical point at a certain range where they would no longer work.
    15. Comr4de

      "Balance changes" causing problems with effects

      -snibbedy snab- Your math is wrong for beams at least. Config is double what the energy consumption should be with those numbers you listed. They should be costing 250. Unless I did the math wrong in which case give me the equation pls. If it was up to me? I'd lessen the DPS and range nerfs...
    16. Comr4de

      "Balance changes" causing problems with effects

      I think a buff to 750m range would be more effective. It'd give them a little bit of viability; the range differential isn't as steep.
    17. Comr4de

      Arstotzkan Federation - Lord Kek wills it.

      Well it's not like Calderon is present on the server so it's a moot point. Plus I'm pretty sure its an abbreviation in french so it would also explain the similarity. God knows what it stands for tho.
    18. Comr4de

      "Balance changes" causing problems with effects

      Things I noticed: Beams got a noticeable buff. I still use them as shield zappers but they're much better at that now Cannons are cannons Missiles with beam are nerved hardcore. Other missile types weren't too affected lol pulsators
    19. Comr4de

      "Balance changes" causing problems with effects

      Yeah a couple of the balance changes are kinda weird. Like Missiles+Beams consuming quadruple the amount of power at 100%. I understand that damage and range was adjusted however that's still... a LOT of power.
    20. Comr4de

      Arstotzkan Federation - Lord Kek wills it.

      Today we engaged Xenon Dreadnaughts CRS Spetnaz, CRS Spetnaz II and CRS Apex. The ships were what was left of the Xenon fleet after our decisive raid on their base of operations. These were the last of their vessels. They discovered our base coordinates and prepared a final assault. Our...