http://www.reddit.com/r/IndieGaming/comments/2m3tvp/sp_game_hello_rindiegaming_im_the_dev_of_starmade/
>There will be more trailers following soon, as we are very close to a steam release.
So I'll take paypal, cash, and credit.
I didn't want to suggest this because I didn't think anyone else would like this but YES
Damage scaling with range of impact would be the bomb.com for beams, and would make sense. Beam dispersal would reach a critical point at a certain range where they would no longer work.
-snibbedy snab-
Your math is wrong for beams at least. Config is double what the energy consumption should be with those numbers you listed. They should be costing 250.
Unless I did the math wrong in which case give me the equation pls.
If it was up to me? I'd lessen the DPS and range nerfs...
Well it's not like Calderon is present on the server so it's a moot point.
Plus I'm pretty sure its an abbreviation in french so it would also explain the similarity. God knows what it stands for tho.
Things I noticed:
Beams got a noticeable buff. I still use them as shield zappers but they're much better at that now
Cannons are cannons
Missiles with beam are nerved hardcore. Other missile types weren't too affected
lol pulsators
Yeah a couple of the balance changes are kinda weird. Like Missiles+Beams consuming quadruple the amount of power at 100%. I understand that damage and range was adjusted however that's still... a LOT of power.
Today we engaged Xenon Dreadnaughts CRS Spetnaz, CRS Spetnaz II and CRS Apex. The ships were what was left of the Xenon fleet after our decisive raid on their base of operations. These were the last of their vessels. They discovered our base coordinates and prepared a final assault. Our...
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