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    1. Edymnion

      To missile or not to missile

      Doesn't work that way. Missiles are point objects, as in they don't have a physical model or size, they are just theoretical points in space with some lens flare animation. Same with the cannon shells. Neither physically exists in the game, so its not running collision checks or anything like...
    2. Edymnion

      Is armor too weak?

      The main problem with armor tanking right now, IMO, isn't that it can't be made effective, but the weight of it. To put it simply, the thruster balance right now is broken to the point most of your thrust is going into moving just your own thrusters. To have an amount of physical armor that...
    3. Edymnion

      Starmade Forge - Starmade comes to Mobile!

      I could be convinced to toss ya $5.
    4. Edymnion

      Block Driven Ship/Turret AI

      Idea has come up before (I know, I brought it up), but the game has changed since then in ways that invalidated some of the stuff, so I'd like to bring it up again refined for how the game is now. In the game Final Fantasy 12, they had an AI driven system for combat where you had to build the...
    5. Edymnion

      Turret-Controll System and Terminal

      Yeah, something to allow more direct AI control would be preferred. We need the system to work on the assumption that its one person controlling one ship, and hence there aren't unlimited numbers of humans to man every turret individually. Be nice to have options to allow that for factions...
    6. Edymnion

      To missile or not to missile

      They can be set to aim at missiles yes, but as of the last I heard there was essentially a bug that prevented them from doing damage since the missile is actually a non-physical entity (same one that prevents you from using beams to destroy planet cores, IIRC). Theoretically any weapon that...
    7. Edymnion

      Make jump drive percentage affect not just jump recharge speed, but also jump range.

      I too would really like to see jump drives revamped. Problem I see with it currently is that I would want charge rate and distance to not be paired. Its too much of a win/win to max out your drive then. I think what I'd like to see explored is the idea of being able to slave Overdrive to the...
    8. Edymnion

      Buff Thrusters!

      I have to agree. It gets to the point you need 3/4's of the ship to be thrusters simply to move your thrusters. Either their weight needs to be reduced by quite a bit (so that its mostly just space that they take up), or the diminishing returns need to be buffed so that they require less of...
    9. Edymnion

      Turret-Controll System and Terminal

      Yeah, command chairs are coming that will allow remote access to systems. Its generally assumed at this point that you will be able to link them to turrets for easy direct control.
    10. Edymnion

      Pirates stay away

      Not sure if they can or not, but you could get a similar effect on the target by simply giving them EMP and ION weapons. Just wouldn't refill the pirate's stuff.
    11. Edymnion

      To missile or not to missile

      All missiles have 1 hp and 0 armor. Currently only cannon fire can actually hit them. Standard point defense is 1/1 cannon/cannon with the bobby set to aim at missiles.
    12. Edymnion

      [256x/128x] Sphax SpaceBDcraft [WIP]

      Oh man, BDCraft! I've been waiting for this! Couldn't play Minecraft without it!
    13. Edymnion

      Wedge Tool for making Ships Smoother

      You literally said that anyone making a titan or station needed to be prepared to "do all the work, including wedging" and that if you "can't be bothered" to do the work, "you don't deserve to have it", so yes, yes you did say that. You literally said that if you aren't willing to put in the...
    14. Edymnion

      To missile or not to missile

      And actually, you can hit fighters with missile/cannon, you just need to mix in some support Cannon/Cannon/Stop turrets. Like many things in the game, the different weapon combinations have different roles, and need to be used in different combinations of other systems to be effective. But for...
    15. Edymnion

      Wedge Tool for making Ships Smoother

      Let me be as polite as I can be right now while frustrated with crap at work... This is complete and utter BS. "If you can't be bothered with the work"?, really? Really? Do you never use the axis mirror tool? Do you never use the Remove/Replace tool? Do you never use the Build Helper? Do...
    16. Edymnion

      Thoughts on sector size?

      Around here its "Our code is so bad, we're nice to the IT guy so that when he finally quits he WILL wipe the database!".
    17. Edymnion

      Mirror Blocks When Replace Mirroring

      Okay, bit of a clunky title, but bare with me, por favor. Was working on a big glass dome for a station, so I used my mirror axis and build helper to make a nice big dome out of cubes. Then I went and used Remove/Replace to replace the cubes with all the various wedges, tetras, etc I needed...
    18. Edymnion

      To missile or not to missile

      It can't hit a fighter, this is true. You put it up against a frigate, dreadnaught, titan, etc, things that can't easily dodge out of the way, and they will SLAUGHTER it.
    19. Edymnion

      A Question or two that need answering. (No rush XD)

      Oh yeah, I'm a convert to the Missile/Cannon turret. It sucks big hairy ones against small fighters, but you put it up against a decent sized ship and it will pound it into the freaking dirt. Missile/Cannon/Explosive will punch crater sized holes in anything that doesn't have fighter level...
    20. Edymnion

      Thoughts on sector size?

      I honestly don't trust the wiki as far as I can throw it (and it being a non-physical entity makes that very difficult indeed). I just know that all the games I'm in have it set to 2k, including the fresh single player game I just made to work on a new faction aesthetic.