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    1. Criss

      FTL is here! It's a StarGate!

      I am working on EVE ships. Do you know how small the guns on the battleships are compared to the actual size of the ship. They are tiny! (http://prntscr.com/4h2l7t) In the end I will have a big ship that actually takes a while to kill another big ship. There is lots of interior space I plan on...
    2. Criss

      FTL is here! It's a StarGate!

      With the coming changes to thrust mechanics, we will need less thrusters and more power gen. Also, who is to say that this isn't where the developer wanted the game and so far had not put all the pieces together. We can't sit here and say the new way is bad when it was just implemented. It might...
    3. Criss

      FTL is here! It's a StarGate!

      Honestly? No. I haven't tried it myself, but I am sick of every ship I run into pulling the same thing. Trying to get a maximum out of their ship in every module possible instead of making that ship serve specific roles. I would say higher than 5%, less than 10%
    4. Criss

      Warp Gates should allow Astronauts to warp

      Jump drives: These things are installed like regular modules on a ship. I assume any size ship is capable of using them as long as they meet the power requirements. It will drain power for the charge up (not sure what determines the charge, module size or ship size, etc...). When it is charged...
    5. Criss

      FTL is here! It's a StarGate!

      There needs to be really good sound design to accompany this. Just take a listen to the engines in Elite: Dangerous. Those things sound crazy.
    6. Criss

      FTL is here! It's a StarGate!

      Holy jeezus. So did you get to change where you went or was it directional?
    7. Criss

      Warp Gates should allow Astronauts to warp

      I wouldn't mind having teleporters that have a maximum distance of a sector or two for astronauts. I do not think there is any reason to have gates capable of teleporting individuals across the galaxy. Technically you can get away with it by just jumping into a core. This is StarMade, not...
    8. Criss

      Looking for a partner to do videos for the Youtubes

      I think you would get a bit more out of this request by explaining what you actually plan on doing in the videos.
    9. Criss

      FTL is here! It's a StarGate!

      ooooooh. Just you wait guys. If you know anything about my current projects, you'll be excited for what I have planned in terms of gates.
    10. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      So with the addition of gates to the game, I thought I would take a look at the ones from EVE. You can expect a video on some of them later this week. They will be scaled down appropriately. I will be working on some of them one at a time alongside my normal ship projects. I will also make note...
    11. Criss

      Pirate Hub Station - Apparently I saved the wrong thing.

      I was told this was a saved ship. Hopefully this is no longer the case.
    12. Criss

      Thrust Mechanics Explained

      Are you suggesting a smoother acceleration to max speed that isn't abrupt in the end? That would be nice and probably not too hard to implement.
    13. Criss

      Thrust Mechanics Explained

      I stated EVE because more people may recognize those systems with that reference. Popular game. And again lets not be nitpicky and specific about things. I know the differences. Hyperspace is still incredibly simlar to a jump drive from EVE in allowing a capital ship to travel much further than...
    14. Criss

      Thrust Mechanics Explained

      I was being somewhat ambiguous. It is obviously not exactly the same but those three systems are in EVE as well just under a different name. Since it isn't even implemented yet I am not going to go into specifics as to how it will all look and feel in the end. The steering thing has me...
    15. Criss

      Thrust Mechanics Explained

      Players will find a way or reason to treat it however they want. To me it's still a space ship, and like your example, even the death star was capable of moving in sublight speed. To be completely honest, the similarities between this and the way EVE handles FTL is astounding. The only thing...
    16. Criss

      Thrust Mechanics Explained

      Alright. I am going to give my reasoning for this capital ship nonsense nd then I am out. This thread read became a big mess fast. Look. I'm making a capital ship with hyperspace right? I want my big spaceship to move. Not just with hyperspace but with conventional thrusters. Suddenly once a...
    17. Criss

      Thrust Mechanics Explained

      The whole idea of a gate is that you kinda have to fit in order to use it without shearing off your ship. The mass should just increase charge or power requirements.
    18. Criss

      Thrust Mechanics Explained

      I hope the hyperdrive does not limit the ship to 0% thrust. I feel like that is limiting in terms of overall gameplay. Even if it only moved 1% of the server speed with a hyperdrive installed, I would be satisfied. Then I can make precision movements. I can take that ship into drydock if I want...
    19. Criss

      Thrust Mechanics Explained

      I think everyone on this thread needs to calm down. Trust me when I say that the devs hear us out on all issues. Read through the thread before you post the same complaint as the last 20 people please. It's redundant and adds nothing new to the topic.
    20. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      So I thought I would go into depth about what I am actually planning for this project. This will be a long post covering everything I have thought of up until this point. You are free to ask questions and I will do my best to answer! The Goal Essentially I aim to recreate the most accurate EVE...