Search results

    1. Criss

      In Developement Sounds

      There is background music in the latest videos. It's only one piece and was sort of a nice demo for ambient music. It will take months before we see anything make it into the game but we are already being presented stuff.
    2. Criss

      In Developement Sounds

      Yes because today was the very first time we had an opportunity as a team to be exposed to it. As such there could be many refinements to sound direction and we shouldn't share anything so early in production. I will admit however that literally nobody has commented on an older sound asset that...
    3. Criss

      In Developement Sounds

      I have already heard some of the work being done for music and sound design. All I can say is be patient and take solace in the fact that someone is working on it. Sounds in game is a highly requested feature. Please understand that focus on game mechanics or artwork or assets does not detract...
    4. Criss

      Criss' Thread

      Lecic. What are good weapon combos for a bomber? I am unsure everyone here has seen the one I have but it is the same size as the fighter pretty much. Any particular ratios?
    5. Criss

      Criss' Thread

      Bruh I think I won't be going back on the design at this point. If it's not a fighter to you then thats fine. Consider it what you want. I don't think it is possible for us to designate this thing without defining what type of ship it is unless we make up words.
    6. Criss

      Schine. Come and play with the players.

      We discussed playing starmade as part of our new game night. This is a new thing so we might play some other games before we take a dive into starmade multiplayer.
    7. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      I find it a bit insulting if you think this is anything how the development process works in Schine. Suns needed to properly damage ships. Before they might have broken some blocks, and it stopped if you were not moving or were inside the star. Makes no sense. I really don't see the issue with...
    8. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Are there no ways for a large ship to take on drones at all? If you talk about fleet combat, then perhaps a large ship would be expected to fly with some smaller escorts?
    9. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      I'm confused. You thought you guys should be flying into suns, without protection and could make it out okay? :D It's a burning ball of plasma so hot it is fusing atoms because of it's shear heat and pressure! Just avoid stars until the heat protection schema mentioned is a thing. For the...
    10. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      It has already been revealed on the StarMade streams. You will still be getting the regular rate of posts on my thread.
    11. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Also here is the update video.
    12. Criss

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      It should be noted that AI ships always had the ability to operate unloaded. Their actions are just limited to flying about between shops. This is afaik how that works. If I am incorrect here I blame schema, he's the one that told me this long ago!
    13. Criss

      Kupu's thread

      Do you think there will be further enhancements to shield effects? Personally I hope we can achieve some customization with them, or at least have them vary in one way or another. If we ever see players and AI use shield drain/supply or Ion effect modules it would be nice to see a visual...
    14. Criss

      Read by Council Sound effects, or, how to make the game exactly 17.339% more polished

      Well luckily for us all, we have someone working on sound and music. We will hear more from them in a few months once they have created a good chunk of assets to use. I believe the sound engine in game is outdated and may need attention before we get proper audio working.
    15. Criss

      CIR - Term 2 Councilors Announced

      Councilors usually linked threads directly from the dock. I or bench would read it. Bench has more of a direct communication with schema on things, and he documents just about all of the information we have, ideas, gameplay goals etc. If things fit then they get added. Afterword we would tag the...
    16. Criss

      CIR - Term 2 Councilors Announced

      As I stated before, please do not assume that your desired changes that have not made it into the game are the same as us ignoring suggestions overall. I will be honest. It is really not a priority. This is a feature that is already in the game. It does not break the game. It doesn't prevent you...
    17. Criss

      CIR - Term 2 Councilors Announced

      Well thats sorta why we have councilors for suggestion funneling. It will not be any easier to let everyone submit their solution and sort it out with our without them. Testers are always in demand. One of the councilors above is a server owner and just provided valuable information as to how...
    18. Criss

      CIR - Term 2 Councilors Announced

      Shotguns need randomization as well as cone control. Pulse again, useless. We know this. At best it can be used to deter boarding, which rarely happens. Therefore boarding in some instances needs to be completely worthwhile. An additional idea is to completely redesign the weapon. Nobody said...
    19. Criss

      CIR - Term 2 Councilors Announced

      I think something everyone needs to understand is that Schine is well aware of where the largest issues are in StarMade gameplay. I can list all the problems off the top of my head right now. See below. So here is the thing. I am not concerned about whether councilors are incredibly...
    20. Criss

      Criss' Thread

      None of these assets are in the game yet. They will be when NPC's are working well enough. This is the focus of development over the next few months.