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    1. Bladeriker

      Auto Cannon (8 Barrel) Logic Driven - Logic Driven Auto Cannon+

      So I played around with this some and came up with. 1: Pure logic Driven Auto Cannon. 2: Improved Rail with Logic Auto Cannon. 3: Auto Beam Cannon. 4: Ripple Fire Missiles. Still working on Other improvements. Have yet to figure out Vulcan/Mini-gun Builds.
    2. Bladeriker

      Questions Regarding Area Triggers

      Well that much I knew, but was uncertain if there was something I was missing.
    3. Bladeriker

      Questions Regarding Area Triggers

      Have been working on different Logic designs as of late and came across what I see as issue with area triggers. This may be due to lack of understanding of how or what triggers an Area Trigger. Now I can make Automatic doors, and some triggered weapons that fire down halls. What I am trying...
    4. Bladeriker

      Auto Cannon (8 Barrel) Logic Driven 2016-04-08

      Effectively this is an 8 barrel Cannon system. Not effective against Small craft. Designed as a main battery against Stations and Capital ships. Current rate of fire is two cannons per second. Max range is 6000 Meters. (Cannon + Beam) The uploaded version includes Explosive, Punch Through...
    5. Bladeriker

      Classing Ships for Fleets

      So it is not block count that you are using but effectiveness in a given roll. As block count alone does not tell anyone how effective a ship is at a given job. Case in point. Using Block count as both determiner of ship class and function does not work, as any builder can create a ship then...
    6. Bladeriker

      Read by Council Hull Regeneration Module

      based on what I have read. Adding a system/armor regen system while a cool idea would not be practical. The current Shipyard system works. Bare in mind that you need a shipyard to use it, but there are not many that have a ship that would need dedicated repair systems that do not already have...
    7. Bladeriker

      Classing Ships for Fleets

      Ship classification is extremely subjective and is almost entirely based off the bias of the shipbuilder. Also historically speaking, different factions have given identical ships different classifications. With that said it seems that we know what does not work. (For the most part) Block...
    8. Bladeriker

      A Question to all the ship builders.

      99.9% of my designs come from my playing with Lego's when I was a child, thus they retain much of my original imagination. My inspiration comes from the many Anime's I have watched Gundam, Robotech, Startrek, Starwars,...ect I just get an idea in my head and run with it. and as I have gotten...
    9. Bladeriker

      Classing Ships for Fleets

      The issue I see with block count is that it does not take into account docked rails. Thus a 200K block count ship with 100K of extra docked rail turrets...ect will not be the same ship as 200k block count ship base. Also, once the primary ship overheats all the docked rails un-dock and just...
    10. Bladeriker

      Classing Ships for Fleets

      I classify my ships by size and then roll. Light craft include (drones, fighters, and corvettes). (typically around or less than 100K {Structure averaged by Armour}, this was based off the default in-game Pirate fighter) These are all typically no larger than (6000 cubic meters) (30x20x10 in...
    11. Bladeriker

      Classing Ships for Fleets

      Has it been considered that the use of Hull Points, Armour Value, Energy, and Shields be used as a determiner, as they are already in game as part of the new systems. I do like the idea of multiple factors for determining ship class. Ship Roll in my opinion is determined more by design and less...
    12. Bladeriker

      Weapon Range Controller

      I have had some fun with Ship building and turret creation. I have enjoyed the way the current weapons interact with each-other when slaved together. I would like to see a weapon range module added to extend weapon range on different weapon systems. at a cost of power/cool down. While I do...
    13. Bladeriker

      Docking issues...

      Cool beans. Took a bit but I figured it out. Thank you for your help.
    14. Bladeriker

      Docking issues...

      This might be me as I have only just gotten the game. After watching several videos on making and docking turrets to ships I tried my hand at it. I have a turret that fits inside the box Turret docking box (Green Box) with the Core exposed to the Docking point. The Issue I am having is when I...