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    1. Crimson-Artist

      Crimson Corp Fleet Dynamics

      they are nearly done but I'm actually working on a project by from someone else right now so they are on hold. if you read some of the older campaign posts here then you will get a hint of the actual progress
    2. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Indeed. Im currently working on a carrier as well as a defense station that use the capital turrets as well as the refits of the Inferno, WorldReaper and Mammoth however it takes me a long time to make things that r bigger than a corvette since i make the designs on the fly
    3. Crimson-Artist

      So.. the anti-gravity stop effect..

      ...And thats why I started putting stop/pull effects on my turrets. manuverablity does you nothing if you're frozen in place/ brought closer in to turret flak
    4. Crimson-Artist

      So.. the anti-gravity stop effect..

      they definitely need to buff some of the passive effects cuz some of them too weak to be practical. like for instance the push effect works wonders on ships that r small but as you get bigger ships the efficiency per block drops like a lead balloon to the point you would need to absurd number...
    5. Crimson-Artist

      Crimson Corp Fleet Dynamics

      people outside of the room might have been hence the radio chatter that some of the decks have been flushed. inside the room its the main rift gate and its designed to be deeper inside the shipyard. the explosions and dimensional bubbles would have done some damage but not enough bore a hole...
    6. Crimson-Artist

      Missile Salvos

      i actually suggested something like this before. the way that i had imagined is we would use the logic delay blocks to connect salvos. for instance the connection would go something like this. Comp + Group 1 + Delay 1. Delay 1 + Group 2 + Delay 2. Delay 2 + Group 3. that way we could use 1...
    7. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Super-Conductor Universe, The Omniverse's Most Watched Tech show SCU studios, Universe ST-376500 Time Stamp: 04:36 6-042-128 *Show returns from Commercial Break* Announcer "ANNNNNDDD Welcome back, Friends to Super-Conductor Universe. The the Omniverse's most watched Tech-Talk Pow-wow. Trilk...
    8. Crimson-Artist

      Corvette-Amaterasu - Systems Recalibrations: Version 2.1

      A Small Update for the Amaterasu MK-II Shield Regeneraters have been installed New Stats Role: Anti-Fighter, Light Support, Patrol Heavy Generation: II (Redesign) Mass: 377 L/H/W: 43m/9m/23m Power: 121,055.8 Regen: 36,788.1 e/sec Thrust: 344.6 Shields: 15,281 Regen: 181 s/sec Arsenal: 6 Rail...
    9. Crimson-Artist

      Frigate-Pele - Systems Recalibrations: Version MK-III

      More pictures here: http://imgur.com/a/XI3OC#0 A Massive upgrade for the Pele Interior completely redone with new materials Brawler Arrays have been replaced with Shredder Arrays Hyper Spread Arrays that fire Armor Piercing Rounds have been installed Frontal Target-lock missiles have been...
    10. Crimson-Artist

      Medical Corvette-Minerva - Systems Recalibrations: Version 2.0

      A Big Update for the Minerva MK-II Brawlers Arrays have been replaced by Shredder Arrays Target-lock Missiles have been installed EMP pulses have been install Beam Tows have been installed Shield Regeneraters have been installed New Stats Role: Medical Evacuation Vessel, Light Support, Drop...
    11. Crimson-Artist

      Salvage Corvette-Rockfeller - Systems Recalibrations: Version 2.0

      A Big Update for the Rockfeller MK-II Debris Breaker Cannons have been recalibrated Debris Destroyer Cannons have been installed EMP Pulses have been Installed Beam Tows have been installed to pull objects Sub-Warp Drive has been Installed Radar Jammer has been installed Logic Implementation...
    12. Crimson-Artist

      Argus-Turret - System Recalibrations: Version 1.2

      A Small update for the Argus Shield Regeneraters have been installed New Stats Role: Pull targets, Flak filler Generation: N/A Mass: 8.5 L/H/W: 7m/3m/5m Power Regen: 590 e/sec Thrust: 2 Shields: 476 Regen: 16 s/sec Arsenal: 4 Spread Arrays (20 DPS-10 shots-Pull), 2 Shredder Arrays (10 DPS)...
    13. Crimson-Artist

      Goliath-Turret - Systems Recalibrations: Version 1.1

      A Small Update for the Goliath Shield Regeneraters have been installed New Stats Role: Heavy Damage, Anti-Capital Generation: N/A Mass: 11.5 L/H/W: 7m/3m/7m Power Regen: 1,039.8 e/sec Thrust: 0 Shields: 268 Regen: 27 s/sec Arsenal: 2 Durga Cannons (Dumb Missile Dam: 405- Explosion) Price...
    14. Crimson-Artist

      Cockatrice-Turret - Systems Recalibrations: Version 1.1

      A small update for the Cockatrice Shield Regeneraters have been installed New Stats Role: Stop ships mid-flight, Support Turret Generation: N/A Mass: 8.1 L/H/W: 7m/ 3m/5m Power Regen: 563.4 e/sec Thrust: 0 Shields: 424 Regen: 32 s/sec Arsenal: 3 Petro-Beams (Dam: 15-Stop) Cost: 72,949 Credits...
    15. Crimson-Artist

      Fury-Turret - Systems Recalibrations: Version 1.1

      A Small Update to the Fury Shield Regeneraters have been installed New Stats Role: Missile pod, Anti-fighter Generation: N/A Mass: 15.7 L/H/W: 7m/5m/7m Power Regen: 2,073.3 e/sec Thrust: 0 Shields: 476 Regen: 27 s/sec Arsenal: 11 Target-Lock Missile (Lock on Dam: 75-450) Price: 142,599 Credits...
    16. Crimson-Artist

      Medusa-Turret - Systems Recalibrations: Version 1.1

      A Small Update to the Medusa Shields Regeneraters have been installed New Stats Role: Anti-Fighter, Stop ships mid-flight Generation: N/A Mass: 39.6 L/H/W: 11m/6m/9m Power Regen: 3,253.3 e/sec Thrust: 0 Shields: 885 Regen: 49 s/sec Arsenal: 6 Spread Arrays (160 DPS-Stop), 6 Spread Arrays (80...
    17. Crimson-Artist

      StarMade v0.159 Fixes & Mail System

      cool If Minecraft has taught me anything is that Necessity is the father of invention. by giving players a little tedium at first will enable them to unlock their creativity as well as have fun. Im also for a similar system for chat and advanced build mode features. chat should be limited to...
    18. Crimson-Artist

      StarMade v0.159 Fixes & Mail System

      I would suggest a hybrid system. where players can access and read mail anywhere but in or order to send mail or have more mail related abilities they would have to access a block
    19. Crimson-Artist

      StarMade v0.159 Fixes & Mail System

      just downloaded the hot fix. or what i think is the hot fix. (it wasn't called .01591 or something) still no change in shield valuses
    20. Crimson-Artist

      StarMade v0.159 Fixes & Mail System

      are you sure shields have been buffed? I just checked my frigate and i saw absolute no change in capacity or recharge after downloading the update. and i was literally working on it a few minutes before you released this thrust is much better. THANKS. i got double the output on my frigate now!