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    1. MacThule

      What to call "Tech Points"

      Tech Points is as good as any of these other various suggestions and very accurately describes what they do. As Ithirahad points out they clearly aren't a form of power. They are the same for each ship. As currently presented it seems like they represent a quick & easy abstraction of any...
    2. MacThule

      Systems 2.0

      I'm not too concerned, but I've been projecting the same result about dimensions. Some people are saying the new scheme will encourage blockish building, but honestly the new reactor-stabilizer system seems to rely on an even more flexible dimensional extension than the current power system...
    3. MacThule

      StarMade Ship Systems 2.0

      Are those 30 AI-piloted, or human piloted? Because I've seen humans shred dozens of equivalent AI entities each in melee many times. Humans vastly outperform AI in Starmade, given the ability to maneuver. My complaint over reactor turrets is that the excessive entity stacking, size inflation...
    4. MacThule

      StarMade Ship Systems 2.0

      This entire comment premises OP fighters, not balance. No one wants to nerf dreadnoughts in favor of a different OP meta either. People want a variety of balanced options.
    5. MacThule

      StarMade Ship Systems 2.0

      But IRL there is no such thing as FTL travel either. Or mining lasers, or a hundred other Starmade features. People want space fighters, man. And we know the developers want maneuverability to be a thing because there are maneuverability penalties and extremely flexible thrust options in game...
    6. MacThule

      StarMade Ship Systems 2.0

      Exactly. They've been trying to fix the problem for a long time. I think an appropriate amount of balance would be as much as is needed to allow a variety of playstyles and end the dynamic of size=win. Dreadnaughts should totally shred AI fighters but not necessarily a player-piloted one - a...
    7. MacThule

      StarMade Ship Systems 2.0

      I feel your general position, but this game has bled for years from a problem that goes by many names from doom-bricking, to titan-trolling and it prevents real gameplay in multiplayer. Allowing ships' systems to scale infinitely prevents this from ever being a multiplayer game except in set...
    8. MacThule

      StarMade Ship Systems 2.0

      So are reactor lines, but every ship manages to get over that. Fill in with decorative or shield blocks. Simple. Aesthetic appeal is not good cause to leave open a window for exploits when it's easily cured in a dozen other, safer ways.
    9. MacThule

      StarMade Ship Systems 2.0

      My only argument is that turrets do not NEED independent power, there is no RP/fictional basis for reactor turrets, and therefore the game should not include it in this upcoming overhaul considering the long history of exploits specifically rooted in docked power. In-turret power is not based...
    10. MacThule

      StarMade Ship Systems 2.0

      Indeed it is, because none of it supports putting reactors inside of guns. Exactly. There is no RL example to base turret reactors on, neither are shells and powder analogous to power generation for an energy weapon. Yes. From ship service generators inside the ship, not generators inside...
    11. MacThule

      StarMade Ship Systems 2.0

      I'm not trying to be dismissive, CW, but this is a vague anecdotal support for a very debatable basic assertion. In 40 years I've yet to see or read one single fiction where a ship's turret was independently powered. Dune, Star Wars, Star Trek, Ender, Galactica, Firefly, Farscape, Stargate, even...
    12. MacThule

      StarMade Ship Systems 2.0

      This reflects no turret in real life or any science fiction ever. How many combustion cylinders does a 20" main gun on a battleship have? Does the .50 cal on top of a nuclear submarine have its own reactor as well? Taken outside of Starmade, the notion of putting a reactor on a gun is absurd...
    13. MacThule

      StarMade Ship Systems 2.0

      I would be more than happy to see an end to self-powered turrets. They are part of the problem, both because they keep forcing us to leave the door open to easily abused docked power schemes, and even because turrets are THE primary weapon for lag exploiters. I love turrets, and I would say...
    14. MacThule

      Systems 2.0

      Just opening the floor to community meta discussion of the Systems 2.0 overhaul proposal where we arent directly addressing the developers team but they can dig in if they feel the need. A lot of people balked at "Tech Points," personally I find it uncompelling but not really bad. I'm more...
    15. MacThule

      StarMade Ship Systems 2.0

      Sounds good. It streamlines and makes customizing ships more intuitive. I get this nagging sense that perhaps too many diverse systems are being absorbed into reactors, but that is also to be expected of any attempt to streamline and I like the resulting dynamic. I could even be the only person...
    16. MacThule

      Nice to see you on the dev team!

      Nice to see you on the dev team!
    17. MacThule

      Bobby AI turrets keep missing

      Does your turret have 2 axes?
    18. MacThule

      Cargo Modules - "Invisible Blocks" - cause significant FPS loss

      For a bloody AnCom you make a pretty good point;)
    19. MacThule

      Encouraging deeper gameplay via economic bonuses

      I love the general conception of this as an RP-RTS mode or version of SM with definite objectives and dynamics. It would let sysads reset their servers frequently avoiding DB corruption and other age-related problems, and the sense of pressure would add a little excitement. The toughest thing to...
    20. MacThule

      I found a very interesting conversation today

      Having listened to the whole thing, I really don't agree with several of the complaints. Heat-seekers target and frequently destroy DEs means something is wrong with SM? That is nonsense, IMO, because that's exactly what I'd want my heat-seekers to do. This feels very much like one of those...