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    1. Crimson-Artist

      The ultimate drone R&D thread

      thank you. for multi gyroscopic turrets you must build the horizontal pivots on top of each other they can be above or below the previous one. keep in mind that only the horizontal pivot needs to be docked to the mothership. The vertical pivots however must be built along the same x axis or else...
    2. Crimson-Artist

      The Rail show off thread!

      Thanks. I typically only watch videos in 60fps if the computer im watching it on can handle it. However as content creators if we care about what we make then we should be striving for the best possible quality in our videos. 60fps as a standard is an inevitability unfortunately, we all gotta...
    3. Crimson-Artist

      The ultimate drone R&D thread

      Made a video documenting some of my rail experiments. some of them could help drones survive longer
    4. Crimson-Artist

      The Rail show off thread!

      Made a vlog of sorts documenting some of rail turret quirks that i plan on using in some ship designs. (I filmed it in 1080p 60fps but for some reason the option isn't showing up at least for me, hopefully it just take youtube time to process 60fps videos but if it persists please tell me)
    5. Crimson-Artist

      Rails question

      indeed, what plusnine said. however rails transitioning between entities is planned. in the mean time rail docked entities can transition from horizontal movement to vertical and vise versa provided they rail docker has enough clearance
    6. Crimson-Artist

      Dev Blog : June 12th 2015

      Have my prayers finally been answered?!
    7. Crimson-Artist

      Easy to implement logic fix

      Great Idea! I vaguely recall some one from schine (kupu was it?) said something to the effect that restricting player input for doors (minecraft style iron doors) would be difficult atm to implement but not impossible.
    8. Crimson-Artist

      Rejected Rails as a option not a replacement

      I actually discovered this too. you can also stack multiple turrets by continuously extending the cross enabling potentially unlimited gyroscopic turrets. i already have some designs in the works that utilize this as well as an upcoming video that will explain it
    9. Crimson-Artist

      I made an OBJ exporter for blueprints. Now you can import your ships to any 3D modeling program.

      This absolutely fantastic! I believe its time for me to learn how to use 3D modeling programs :) You should submit this as a community content.
    10. Crimson-Artist

      Turbolift/Ziptube, Still want them and why I think they are a good Idea

      Never mind the stairs WE NEED LADDERS!
    11. Crimson-Artist

      Read by Council Flamethower-like weapon idea. Unleash your inner pyromaniac (aka Plasma Burst Generator in X3)

      this is actually a pretty cool idea. would be a great way to show off the particle effects system thats still WIP. Of course PBGs were unbelievable OP in x3 and from what you described it sounds like another "Melee" weapon like the Damage Pulse. Best thing would be to fold this into the Damage...
    12. Crimson-Artist

      Tips, tricks, ideas and R&D

      a very well put together list! Do you mind if I add some of these to the Wiki?
    13. Crimson-Artist

      Turret Troubles (Solved)

      Did you make sure the Turret dock was oriented correctly? when you go into build mode on your parent ship does a Red box show up near the turret dock? if it does then something is getting in the way of the turret docks docking space. Also when you activate the AI on a ship it gets turned off as...
    14. Crimson-Artist

      The Rail show off thread!

      Now thats what im talking bout! Good job!
    15. Crimson-Artist

      Question about scanner antennas

      scanning is a bit bugged atm, it gives that message even in single player when nothing's around you. i believe that having larger scanner groups in order to detect larger targets is a planned feature, unless its already in its been a while since i toyed around with scanners. Currently adding...
    16. Crimson-Artist

      The Rail show off thread!

      indeed, exactly what i had in mind. points added if you can manage to sync it so some robotic arms are physically adding the parts
    17. Crimson-Artist

      The Rail show off thread!

      well i was thinking more on along the lines of just using rail entities to make it look like parts are being added then after the product moves out of the players sight, each part that was "added" gets removed and goes back into the cycle. Basically the whole thing would be just for show and...
    18. Crimson-Artist

      Planned AI

      Can't argue with that proposition! But seriously though its coming
    19. Crimson-Artist

      Put turret rotation speed on a curve.

      damn. after doing some digging i guess it really isnt planned. I vaguely remember the devs kinda sorta talking about/toying with the idea
    20. Crimson-Artist

      The Rail show off thread!

      I call that a lagtacular victory!