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    1. hzzzln

      Angelic Wrought Shipyard: ETA Angel construction 90% completed

      Wow, I am humbled and flattered :) The ship looks really awesome. I like your style!
    2. hzzzln

      The Future of Crafting Discussion

      I think that the current system is pretty solid already. But there is one thing that definitely needs fixing, there somehow needs to be a way to count blocks. I would suggest either some kind of build queue for factories (produce 3000 hull blocks, then 100 power capacitors, then stop) - this...
    3. hzzzln

      Angelic Wrought Shipyard: ETA Angel construction 90% completed

      These beams look pretty parallel to me On a more serious note, I think the engines could use more depth. Other than that, I like it very much!
    4. hzzzln

      United Colonial Corps Shipyards and Fleet

      You probably explained it somewhere, but I'm missing it... what is the logic for? Does it fire the swarmers automatically?
    5. hzzzln

      StarMade v0.18999 - Some serious optimizations and balance changes

      FPS does now not drop below 30 when I look at NuclearFun's Hyperion (and some of my inferior ships in the background) This is amazing. Thank you guys so much. And the balance changes, especially to shields and their crafting... it feels like christmas all over again :D
    6. hzzzln

      Balancing Starmade's Awesome Spaceships

      But we can think about how we will balance them when they are. The way it is now, I feel like going in to the fight as a team already has an advantage over fighting alone (given equal mass, of course). This is good, in my eyes. Teamplay and working together are fun in interesting, and should...
    7. hzzzln

      Council of Intergalactic Representatives

      What are the current plans for communication between the council and the Schine Team? Will there be weekly meetings? If yes, will they have logs? Are they open to the public? While I know that there are sensitive topics that can not be published, I hope that there are at least monthly meetings...
    8. hzzzln

      Dev Blog : February 26th 2015

      Nice! I thought the dev focus right now would be on the rail system, but I'm glad you guys focus on bugs and performance issues.
    9. hzzzln

      STC Driveyards - Recently bought out by Trident Foundries

      Yes yes yes. People should build more SoasE ships!
    10. hzzzln

      Australian PC PowerPlay Magazine Demo

      Stärmädë If aussies can't even get proper gaming magazines, it's no wonder they struggle with their government :rolleyes:
    11. hzzzln

      One large beam, rather than individual beams

      I assume you get fps drops because of the collission detection (which needs to happen even if you turn off beams in gfx settings). So unless salvaging (or beams in general) get a complete overhaul to how they work, simply drawing the beams differently will probably have no effect. I guess...
    12. hzzzln

      Recognized Make ship's weapons not go through the ship

      Got an example? The only strategy I see here would be a suicide ship, and even if that worked, it would be quite a Pyrrhic victory. I agree with you here. But I would simply suggest that the BOBBY AI just needs a clear line of sight, from the ship/turret it is attached to, to the target it...
    13. hzzzln

      Recognized Make ship's weapons not go through the ship

      Well aren't weapons the least vital system on your ship? If I put my weapons at the center of the ship, it just means that other systems are more exposed, which means they get destroyed first. I'd rather have my weapons blown away and still have a chance at retreat than lose my reactor first and...
    14. hzzzln

      blocks losing their connection should cause their destruction

      I guess that might work.
    15. hzzzln

      How to make beams/ projectiles thicker

      Would be cool if projectile/beam size was proportional to the block count of the weapon that fires it.
    16. hzzzln

      blocks losing their connection should cause their destruction

      What about ships that have separate parts by design, Rayman style? I actually had some ideas for a ship like this in mind. How do we handle that situation?
    17. hzzzln

      Improved Controls and Throttle/Speed Control

      I agree with everything said here so far. I still hope we get hotbar activatable activation modules before, then I can build a push effect auto pilot :)
    18. hzzzln

      Recognized Make ship's weapons not go through the ship

      I also want to point out that collision detection is (afaik) always a performance issue, so unless our current ones are fixed, we should think twice about introducing new ones ;)
    19. hzzzln

      Recognized Make ship's weapons not go through the ship

      I would suggest shots can not pass through other modules/systems. That way, you can put as much decorative/armour blocks in front of a weapon as you want, but if you put weapons at the end of your ship, everything in front of them cannot be systems, which means you either lack those systems or...
    20. hzzzln

      Future of Starmade?

      I agree that shipbuilding is probably the most interesting aspect of the game right now, but I believe that combat and survival are well on their way to become enjoyable as well. A lot of people already enjoy them. Also bear in mind that most servers where people play that way have their own...