hey make the hangar contain salvage/powersupply/astrotechnobeams/lock-on missile bombers. then you would have 2-3 support ships being carried by this frigate. the bombers should give it some teeth against larger ships.
On my first test i overshot my home base by about meh, 567 sectors. And if i slam into something or drive into a star...
Yeah.
Schema I feel you. Great job.
Just tried out the soot, it shredded the scurvy ai before they knew i was there.
as for its anti capital capability, it killed a small frigates shields in moments but took forever to do anything to the hulls. i replaced half the AMCs with d1000 and it did ALOT more damage, drilling a 6-9...
HA when i think \"basic frigate\" I think nebulon-b light frigate.
I love it though, add a hanger and 2-3 more small turrets and it will be truly versatile.
yeah im really liking the whole \"shotgun\" arrangement as i can cut through shields much faster. If you dont know already 5 separate AMCs do more DPH than 5 AMCs put together do. with optimizing 5 AMCs put together can do more DPS, but 5 separate AMCs will always do more DPH unless you put all...
lol I wrote a java script program that continues to fire the thrusters in a straight line until the destination was reached. It was really hard to do, the diagnostic loop that fired the thrusters was easy but i spent hours tryingmto get the \"destination reached\" output to turn off the loop.
Oh wow loving these turrets now I can use missile turrets viably.
The ai is better in general, meaning tha my fighter-bombers are finally landing missiles correctly.
Next stop, make ai config select block you want mine, and make the ai mine that block.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.