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    1. Crimson-Artist

      Suggested weapons tweaking from a PVP player’s standpoint

      i kinda feel we need a chamber dedicated to weapons so we can have more options when building weapons
    2. Crimson-Artist

      The turret thread

      those arnt rotators. I was using turret aim. I had complete control over those arms. They were moving up and down based on where my mouse was. The only problem with this is that turret aim currently does not focus on your cursor the way on board weapons do and it only fires unfocused. When the...
    3. Crimson-Artist

      The turret thread

      This is more of a technical show case then a pure aesthetic one but I still think it looks good. As I've said before I've been experimenting with turret stacking to create controllable combat viable robotic limbs. I've finally got around to designing a ship around this concept. I should be...
    4. Crimson-Artist

      Speed Logic

      From my testing connecting a single deactivated activation module to a sensor will have the sensor send a on signal when there is 0% thrust. The problem is that it never changes to this on signal to an off when the ship goes above 0%. Honestly if the sensor could just sense when the ship has...
    5. Crimson-Artist

      Repulse Module Warning

      unfortunately yes. It doesnt make sense if you ask me.
    6. Crimson-Artist

      Repulse Module Warning

      you have to allocate thrust to them on the thrust management menu in order for them to work. I havent messed with them in awhile, did they increase the power of the repulse? I only got them to work when most of my ship was made up of thrusters.
    7. Crimson-Artist

      Speed Logic

      was thinking of something similar but for the light plum of beacons. Perhaps kupu could weigh in on this?
    8. Crimson-Artist

      Speed Logic

      is there a shortcut for sensors to detect anything greater than 0%? by default they always start with 100% and adding activation modules only divides the threshold downwards. If thats still confusing what im asking is there a way to do that in reverse. or am I doomed to added a like 100...
    9. Crimson-Artist

      Nintendo making Dreams come true!

      Nintendo making Dreams come true!
    10. Crimson-Artist

      Quality of Life stuff 8.2018

      And not just click to auto start the auto charge. It should ALWAYS auto charge reguardless of if you click it or not.
    11. Crimson-Artist

      The turret thread

      If you wanted to Its possible to be make both turrets turn independently. Just place another rail entity docked to a rail basic to the base (The rotating cylinder) then dock the turret to that that via a rail turret axis. It would allow you to have two turrets that can go after targets...
    12. Crimson-Artist

      The turret thread

      Do those turrets have more than 2 turning axis's? I cant tell from the pics but it looks like both turrets can move independently.
    13. Crimson-Artist

      Systems 2.0 Wiki Pages

      the wiki only just recently got back online fully so theres only been a few changes since. I've reorganized a lot of pages to better fit with the style of the wiki however for a lot of the info on the weapon changes some one more knowledgeable then me is gonna have to write it. I only know so...
    14. Crimson-Artist

      Grey Basic Armor requires fertikeen?

      They do have a bot that does that. However duke/schema have the keys to it. Wish they would use it every update that adds/changes blocks.
    15. Crimson-Artist

      Weapon Stream Q&A

      why do so some questions have no answers? did they just not answer them? Honestly I would rather have a overlay mode then an improved lighten mode. An overlay mode would overlay some white lines over every block on an entity so you no where each block starts and ends. Similar to the way a block...
    16. Crimson-Artist

      The turret thread

      Jesus. I thought my stuff was super detailed XP
    17. Crimson-Artist

      Sketchfab Import Guide

      I've made a updated texture pack for V0.201.130 Get it here
    18. Crimson-Artist

      StarMade v0.201.126 - Weapon Update

      Thing is is there a minimum mass/damage ratio that negates the recoil? from what i could tell there isnt one and even the smallest cannon will push even the heaviest ships ever so slightly.
    19. Crimson-Artist

      StarMade v0.201.126 - Weapon Update

      im actually still confused as to what each damage type does. I suspect that heat damage increases shield damage but thats about it.
    20. Crimson-Artist

      Reactor Chamber effects

      I was refitting my orbital cannon when I realized that cannons having recoil could screw up the stationary aspect of weapon so I though why not have a Recoil Dampener chamber. You can move it to the mobility chamber for the time being as we have no weapon specific chamber block. Recoil Dampener...