those arnt rotators. I was using turret aim. I had complete control over those arms. They were moving up and down based on where my mouse was. The only problem with this is that turret aim currently does not focus on your cursor the way on board weapons do and it only fires unfocused. When the...
This is more of a technical show case then a pure aesthetic one but I still think it looks good.
As I've said before I've been experimenting with turret stacking to create controllable combat viable robotic limbs. I've finally got around to designing a ship around this concept. I should be...
From my testing connecting a single deactivated activation module to a sensor will have the sensor send a on signal when there is 0% thrust. The problem is that it never changes to this on signal to an off when the ship goes above 0%.
Honestly if the sensor could just sense when the ship has...
you have to allocate thrust to them on the thrust management menu in order for them to work. I havent messed with them in awhile, did they increase the power of the repulse? I only got them to work when most of my ship was made up of thrusters.
is there a shortcut for sensors to detect anything greater than 0%? by default they always start with 100% and adding activation modules only divides the threshold downwards.
If thats still confusing what im asking is there a way to do that in reverse. or am I doomed to added a like 100...
If you wanted to Its possible to be make both turrets turn independently. Just place another rail entity docked to a rail basic to the base (The rotating cylinder) then dock the turret to that that via a rail turret axis. It would allow you to have two turrets that can go after targets...
the wiki only just recently got back online fully so theres only been a few changes since. I've reorganized a lot of pages to better fit with the style of the wiki however for a lot of the info on the weapon changes some one more knowledgeable then me is gonna have to write it. I only know so...
why do so some questions have no answers? did they just not answer them?
Honestly I would rather have a overlay mode then an improved lighten mode. An overlay mode would overlay some white lines over every block on an entity so you no where each block starts and ends. Similar to the way a block...
Thing is is there a minimum mass/damage ratio that negates the recoil? from what i could tell there isnt one and even the smallest cannon will push even the heaviest ships ever so slightly.
I was refitting my orbital cannon when I realized that cannons having recoil could screw up the stationary aspect of weapon so I though why not have a Recoil Dampener chamber. You can move it to the mobility chamber for the time being as we have no weapon specific chamber block.
Recoil Dampener...
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