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    1. Kimiro

      Smarter than you.

      Smarter than you.
    2. Kimiro

      Power System Overhaul Proposal

      I'm inclined to disagree with the implementation, as described, on a few points. It seems exceedingly complex on one hand, and somewhat nonsensical on the other. While I do approve of a more centralized reactor system, something which serves as a critical weak point in the system, it...
    3. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Of course... Nothing stopping you from claiming the system only when you're online. There is a revoke button. ;3 And I am the Lord of the Memes.
    4. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Added emphasis for a point: Armor is functionally useless if it means you have to rebuild your ship. It hasn't been protected, simply deferred from total annihilation. And yeah, there are exploits which would need to be fixed first before this sort of system could be implimented fairly. AHP is...
    5. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Not sure if any station could survive 30 days unattended, IMHO. At least against players. Against AI I think the goal would be indefinite survival. But that does raise another interesting aspect of securing a station: Distancing yourself from threats. Most people don't go too terribly far out...
    6. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Thank you! I can think of no higher compliment than "you made me (re)think". :) I can see one flaw with the "mobile station" idea though: The actual station you dock it too costs a few million credits by default (maybe more or maybe less; I've been on servers where it's everything from free to...
    7. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      The issue is the corollary - something difficult to implement is difficult to destroy - isn't true. More thought might be required to facilitate its destruction, but at the end of the day there is only so many defenses a station can have to meet a nearly infinite variety of threats. Stations...
    8. Kimiro

      How did you guys learn to logic so well?

      I feel this is somewhat the antithesis of the thread, but to each their own I guess. In my opinion, it's always better to learn how to do it yourself and to know why X does Y, especially when it comes to in-game logic like what's found in Starmade, MineCraft and the like. Sure, you can copy...
    9. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      I guess Cloaker-Pokers would... Panic! At the Disco. :davecool: Also, for extra-frustration, add in Stop effects (75% or so). Since even 1 damage will decloak them, you may as well add in the ability to more or less pin them to the spot to let your defenses make short work of them. Addendum...
    10. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      I've done some number crunching on a few random samplings of builds I've downloaded the files for. Using the formula I initially posted, the largest ships saw at most a 20% increase in armor, while smaller ones received bonuses closer to 50% (one neat little fighter actually hit 78% bonus)...
    11. Kimiro

      How did you guys learn to logic so well?

      This is probably one of the best summaries I've seen for basic logic. One more I could add would be an XOR (eXclusive OR) which is only on if EXACTLY 1 input is on - akin to the upstairs/downstairs light switch (though Starmade doesn't have an XOR block and that would put it into a slightly more...
    12. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      The proposed system wouldn't require recalculation during battle, only at build time. The system protection function would be a simple check to see if there's any AHP left, and if there is, if there's an adjacent block that has armor, damage that block instead. I am going to go over the OP...
    13. Kimiro

      Suggestions: armor and penetrating

      Mind if I thrown in two cents? I really hope you don't mind because I put a lot of effort into that post. T_T
    14. Kimiro

      Defensive Systems Revision: Contiguous Region Bonuses for Armor (and other tweaks)

      Introduction – What This Is and Why I Made It As it presently stands, ship to ship combat is little more than a race to see who's shields drop first, with the loser (and often the winner) being forced to scrap their ship after suffering any amount of damage. This means three things: Battles...
    15. Kimiro

      Introduction thread!

      Greets mortals. I am Kimiro. I tend to quote songs, build obscenely large and complicated things and enjoy explosions. I'm here 'cause I'm on a Starmade kick recently. It'll pass. Maybe.
    16. Kimiro

      Per-Faction Block Configuration

      Ooh, I'm adding that bit about self-regulation to the OP. I hadn't thought of that! =D And yeah, that's sort of the vision. A means for players to diversify factions beyond what currently exists.
    17. Kimiro

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      I'd be terribly disappointed in myself if I didn't put in a few thoughts here. Chiefly: The defensive cloud idea is great, but could be augmented with a sprinkling of its own warheads warheads and area triggers. Assuming a properly random distribution of these components (each warhead paired...
    18. Kimiro

      Per-Faction Block Configuration

      The TL;DR of this Wall of Text (Topside for EZ-Reading!): I'd like to see an option for servers to have a per-faction configuration of how various blocks function and/or their availability to said faction members. Actually Probably Too Long and Won't Be Read: Imagine, if you will, a server...