The problem with ammo as a consumable, and this is a big one, is that hardly anyone wants to be crafting/buying ammunition isntead of other blocks, like the oh-so-precious new warp gates and jump modules (and later hyper drive). It just doesn't work. This has been suggested many times before...
Even with redstone minecraft got really boring really soon. The only thing that kept it alive for me was the amount of mods available. And then they failed to make significant updates. No thanks, give me starmade any time, but not that cheap knockoff of a game called minecraft. Starmade is way...
The faction update should allow players to capture specific areas. What is the point of implementing it now if we have to update it later anyway?
As for development time: I think that every major update is in te works to some extent before the actual update is planned to be developed, for the...
The stop effect is supposed to cancel out gravity.
The explosive effect (defensive) is the one that cancels out movement effects.
Why does nobody know this :(
Hmm, I never thought of that. That automatically replacing sounds really handy for anyone who uses the crafting system. I'm personally waiting for when the new update comes out to play with the crafting system again, as it is going to be changed and all. Plus I'm too lazy to look up how to...
Pro tip: Only use astronaut mode to manage factories.
Or an even more pro tip: empty everything into a dedicated area using the new functions of storages before you edit your factory.
As for the idea: nope, it would allow for lots of cheating. There is a nice song that fits to that:
You put...
I like the ammo idea, but I'd then give my own twist to it:
Instead of using the ammo, the ammo would just be a third effect (no ammo used, just put ammo in for a specific effect). That way players can customize their weapons even more. It shouldn't be encouraged to use the ammo effects though...
My idea:
Missiles with up to 200 damage: same hp as damage value, meaning that a missile that does 200 damage has 200 hp, a missile that does 199 damage has 199 hp, etc.
>200 damage: combination of armor and hp to get the desired hp. The total value of the hp will be on an exponential curve...
No need to post it here: pressing TAB+O (the letter) in the game should load all of the recipes into your default starmade folder and then under /recipegraph(s) (don't know if it is with or without -s). There you will find all of the 'recipes' for the blocks/items. It even lists blocks that you...
Two problems as far as I can see:
It might be hard to differentiate between salvaged and destroyed blocks.
If the most expensive blueprint gets used, players would just make a useless 'money bomb' ship to avoid useful ships being used against them (cube of hardened hull, with an area of...
@mindlord0013 I'm quite certain that your list is outdated, the powercell for instance is no longer in use. It was also quite pointless, as we can just TAB+O to get the list ourselves.
Really? Doesn't it ask gefore it downloads?
@jayman38 : That was actually the first thing I thought of when I first heard of modular creatures. Oh, so many mods!
Although you can say 'community approved' for general things. Take the planets for example, almost everyone agrees eventually that the planets are good, if not brilliant, if they were to make your computer lag less and look smoother near the edges (no ravines inbetween). It also is safe to say...
What? No squids in the cute and cuddly mode? Now I'm upset! Well, not if they look creepy, then I don't mind.
I'm guessing that there will be folders for the creatures. If you don't like one, you could then simply delete it from your game files.
I tried doing some wiki stuff before, but I basically copied all the formatting of the person who didn't complete it. It was on the old wiki for the item IDs btw. What I'm trying to say is that I looked up some formatting myself, and I was going to write a couple articles myself for all the...
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