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    1. NTIMESc

      How do I use blueprints in creative mode?

      If you're playing single-player, you can spawn them directly from the catalog with the Admin Load button. The other, somewhat kludgy way is to move the blueprint to one of your Astronaut's built in crafting slots, then switch to Creative.
    2. NTIMESc

      Extreme Ping Issue

      I think it may be related to the planet you're on, and that objects keep getting stuck in the planet. There is a swarm of pirates around, and they don't have enough thrust to get off the planet. When the planet is loading in, they keep getting stuck inside it. Also, there is an asteroid bouncing...
    3. NTIMESc

      Anyone know what this is?

      Perhaps look just before the first occurrence for an entity being loaded.
    4. NTIMESc

      Anyone know what this is?

      The Ship Core is at (8, 8, 8), so the offender is in line with the core, 17 blocks down, and 92 blocks forward. An easy way to check is to place a block for a system that you don't have on the ship, then check it's coordinates in the Entity Structure.
    5. NTIMESc

      game crash on large paste

      I'm pretty sure this happens for everyone, although the exact size that causes it may vary depending on your system. If your client takes too long responding to the server, you will get disconnected. At some point I'm hoping that paste operations don't lock up the client, perhaps just showing a...
    6. NTIMESc

      How to ship?

      Very nice Borg banana. It really has appeal. *ba-dum-bum*
    7. NTIMESc

      Read by Council Forcefield not solid block now that we have fleets

      This feature should be added to the current force-field blocks. It seems pretty dorky that they take damage and are destroyed like other blocks. This sounds familiar... :D
    8. NTIMESc

      Read by Council Docked entity limits? Simpler Turret system

      A turret without a "core" would still need to be tracked by the game engine. Removing the player-visible/useable Ship Core block wouldn't eliminate this underlying need, as it would still require an object with all of it's attached stats. Perhaps some minuscule optimization could be had by...
    9. NTIMESc

      Read by Council Docked entity limits? Simpler Turret system

      I hope I don't come off as just being negative, because I do agree that turret control needs improvement, and turret building could use some helpers to simplify construction. There are some assumptions here about 2-part turrets and multiple AI blocks causing lag that would be removed by...
    10. NTIMESc

      Read by Council A simple suggestion about Targeting

      Darn! I was hoping no one remembered the VLS that was added 40 years later. I suppose they're not really "fixed", but do chase guns on sailing frigates count? (don't answer that) OP derailing aside, my point (if I ever had one), was that a BFG is in the eye of the beholder. :cool: I'm going...
    11. NTIMESc

      Read by Council Forcefield not solid block now that we have fleets

      I like the force-field blocks for small areas, but I would prefer a controller/module system (similar to warp gates) for setting up a large hangar force-field. Then it could just be a visual effect across the opening, without all the laggy clunky "door" blocks.
    12. NTIMESc

      Read by Council A simple suggestion about Targeting

      o_OI suppose it's a little late to tell them now, but apparently the Navy forgot to install a primary weapon on their battleships
    13. NTIMESc

      Read by Council Fix pirate stations!

      Decayed stations in general, make little sense. I think it was a terrible way to balance resource gathering. There has to be a better way to make "consuming" stations for resources less attractive than just turning all the blocks to scrap. Instead of a mysterious "decayed" status, the blocks...
    14. NTIMESc

      Recognized Fixing Server Stability - Decay

      I don't think the ships should decay, I think they should be stolen by pirates! When the timer runs out, the ship begins moving toward the nearest pirate station. If it reaches the station sector, then it joins the pirate ranks, and may come back to haunt you, spawning in with a wave of pirates...
    15. NTIMESc

      Read by Council A simple suggestion about Targeting

      What if my main gun IS a turret?
    16. NTIMESc

      Read by Council texture change: wrap system blocks in plates

      Thinking about this further, since the block data only stores the BlockID, orientation, and hitpoints, it might not be possible without duplicating system blocks in every hull color :-( I really don't think running out of BlockIDs is going to be a problem, but maybe there is another reason use...
    17. NTIMESc

      Read by Council AstroTech Beams - Repair using a blueprint

      Wasn't it mentioned somewhere, that ships would be able to keep track of their original blocks(someday)? I can't see why a star-ship couldn't store its own design in its data banks. I was kind of hoping that the whole tear-down-the-whole-ship-to-fix-a-chip-in-the-windshield operation would be...
    18. NTIMESc

      Recognized An idea how to make it possible to build smaller fighters.

      Isn't the planned Quarters/Crew system going to make several bonuses available to larger ships? Also, at least in my version of small ship "upgrades", system blocks and armor would have reduced stats in favor of more design flexibility. There would also be limit on the size of the ship...
    19. NTIMESc

      Recognized by Council Changed targeting of Copy/Paste Tool

      I agree with making it an option, but for a different reason. The current system is much faster, once you get it set up. Being able to click and paste many copies from a distance is quite handy. I'd rather not lose that ability, and have to fly right up next to each spot I want to paste. A...
    20. NTIMESc

      Read by Council texture change: wrap system blocks in plates

      Your mock-up is exactly what I was imagining for embedding systems in hull in my post in this thread: An idea how to make it possible to build smaller fighters. Even if its only decorative, I think this is a great idea!