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    1. Keptick

      Ikr!

      Ikr!
    2. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Ah, I'm reassured :)
    3. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      -.- Is it really THAT bad?
    4. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      The AI thing was intentional... This thing is meant to be either controlled by AI or a single person (no crew) :) . However, the new bridge just looks much better in general. I'll try to just make the glass glow and look like a gigantic AI visor first. It saddens me to loose that AI look but...
    5. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      *DINGDINGDINGDING* WE HAVE A WINNEEEEEER. Yes, the bridge is now a bridge (well, it's always been...). It's just that Zeno convinced me that I needed a sleeker bridge, so here it is :p. I have yet to add all the tech/sensor/AI detail stuff to it, but it already looks better than the old one...
    6. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Notice anything different? Ps: Blame @Zeno9141
    7. Keptick

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Oh my... That's one smexy ship! (with smexy drones :P)
    8. Keptick

      The ultimate drone R&D thread

      Hehehehehe, that's already what I was planning to do! The racks on my ship are loaded and unloaded from the front. Which also means that I can shoot them out :D. Firing two hollow 300m slugs at the enemy, it'll be hilarious with collision damage.
    9. Keptick

      WIP revisit [Star Wars] Recusant-class Light Destroyer

      I saw it during my little "excursion" on the RA server (I'm pretty sure that it was this one). It's an incredibly nice ship and I must say: I'm impressed!
    10. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Thanks :D There's just a slight problem.... There is no crew :P
    11. Keptick

      The ultimate drone R&D thread

      Exactly! I'd rather pay the price of an extra drone to avoid docking every single one of my 44 drones individually.
    12. Keptick

      3 new movement blocks

      Oh hell yes, I'd also like to see something to make proper rails. So maybe perhaps just have a certain block "snap" onto the rail ans glide on it (just tossing ideas out there, I have no idea if this could be implemented or not. Trains, elevators, sliding doors, you name it!
    13. Keptick

      Default Trade Station Poll

      So many nice stations to choose from ;_; This is hard!
    14. Keptick

      The Ultimate Interior Room list

      AND NOW RIIIIIIIIIIIISE!!!!!!!!!!! Seriously, this thread is still extremely relevant and someone asked about interior ideas in chat earlier today. So 'imma go ahead and revive it.
    15. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Is that sphere the AI core? Yes If it is, why is it connected through a cable that thin? Are you talking about the cable at the back? Because it's freaking thick (3 meters thick of cable, think about it). You might be confused with the mechanical support it's mounted on. And why is the memory...
    16. Keptick

      The Tartaran Empire - Recruiting

      *A wild furbinator appears!*
    17. Keptick

      Supernova Station; My Magnum Opus

      How do you build so fast ;_;
    18. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Update #17: AI-core New update! I finished the AI-core room (not to be confused with the core room). I intentionally made this one with a much darker atmosphere to make it more intimidating (and scary). So yea, scary AI: chek! (needs a massive databank, right?)
    19. Keptick

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Why the hell would I do that? That would just be sooooooo impractical, could you imagine having to get in the rack to undock them mid fight?. No, there's actually a mechanism to trigger their unlocking ( hint: using area activators, a docked core and a push beam)