Search results

    1. O

      Chain Docking

      that is a strong chain i can tell because of the shields
    2. O

      Buying blueprints with blocks changes.

      The point of the buying-blueprints-with-blocks feature is to limit and control the over powered nature of the blueprint system. All blocks are currently available in the game, it is just a matter of acquiring and manufacturing them. That aspect of the game has been emphasized and balanced more...
    3. O

      The Future Of StarMade: The need for more creative agency.

      Firstly, I agree that more variety in design solutions for building ships would add depth to the game. Unfortunately, the more stuff that is added, the more difficult it will be to balance and it may affect the accessibility of the game through complexity. Not to say that is reason to not do...
    4. O

      Need help with factories

      http://star-made.org/content/factory-questions-possible-wiki-information not long ago, several of us spent time to explain the newer factories in the above link.
    5. O

      Warp, Gates, and FTL: the merits of each

      Warping/hyperspace solution not mentioned but suggested elsewhere would involve a separate dimension that you travel through, which would solve problems with asteroid loading etc. Essentially you would be put in a different reality during warp which would act the same way as normal space except...
    6. O

      Background Music?

      i like those game scores, but it is repetitive and gets stuck in my head! I would prefer there to not be a melody
    7. O

      Background Music?

      It might be easy to not have music, but music can add a lot to the immersion and feel of the game, especially if it is event driven and ambient as discussed. If you don\'t listen to music in games anyway, you are turning it off or down, am I wrong? Why wouldn\'t you be able to do the same...
    8. O

      Warps

      Just like in scifi, the gates themselves would only be there for the benefit they provide. The way they behave should be in line with that. Thinking about a few scifi tv shows: babylon 5 had gates, they didnt build they just used them. In that show, warp required a big enough ship to have a...
    9. O

      More (Mostly Planet) Ideas

      Common in scifi is a scenario where a ship is getting chased or fighting in the upper atmosphere of a gas giant, wwith associated winds, lack of radar, damage to ship etc. Just pretty much any variation in the space you fly through like an anomoly that throws off navigation or looks cool...
    10. O

      Factory questions, (possible WIKI information)

      nice job to the two explanations, but I have a bit more to add... --I don\'t think the categories for different blocks and recipes above are entirely accurate as I have found natural item recipes that require minerals. --If you want to be like qweesdy and make all the blocks in the game then...
    11. O

      New update's Turn Speed Change.

      Yes, it definitely has stifled my creativity in building giant phallic ships. ;)
    12. O

      New update's Turn Speed Change.

      What do you suggest to fix it? The cube ship \"problem\" is created by the rules that govern the efficiency and scaling of the ship components. It sounds like you want all the ships to perform exactly the same and there to be no rules. That is the only way to have complete freedom to create...
    13. O

      New update's Turn Speed Change.

      The game physics do not have to be perfectly realistic, and they never were. All that is required is that the game is balanced and fun, and the physics support gameplay, are consistent, and are not completely foreign in concept. People say change makes no sense, but it really depends on how...
    14. O

      Dodecahedron Planets, easy implimentation.

      ksp- cool havent heard of that one might check that out, thanks, but looking at it, it is not a voxel game, am i mistaken? perhaps gravity and round planets is not impossible, but can it be implemented in This game?
    15. O

      Ecunopolis/NPCFactories/Scary hive idea without a proper name

      I like the idea, because it would make the game more dynamic and increase its difficulty as the server has been up for longer. Perhaps if the AI competed with everyone else for the same resources for expansion of thier metropolis with salvaging, it would not make destroying and salvaging thier...
    16. O

      Nerf factories

      another way that they are over powered is because the recipes are random and they level. Even if none of the recipes i get require minerals (which is desireable because it ensures an endless supply), they will require some other grouping of the same sort of stuff, and because of that you can...
    17. O

      A simple solution for Hull Mechanics

      The reason I suggest so many levels of hull strength (and perhaps more, why not), is to provide a mechanic where the hulls strength has a variety of options. The idea is to make it so that mass-per-block versus stats among the levels are such that the levels are balanced among each other and...
    18. O

      A simple solution for Hull Mechanics

      it was actually stated much clearer by refirendum in the following post. I just wanted to expand on the idea of having say 5 levels of hulls, each increased in mass per block and armor/HP stats (perhaps refined in a factory). And i was saying it could work with the idea you put forth, but not...
    19. O

      Chair and HyperDrive (like stargate Univers)

      Similar thing done on Farscape\'s \'Moya\'.
    20. O

      A simple solution for Hull Mechanics

      I accept that you are making this suggestion for an immediate fix, and your idea sounds good, but I think it would add depth to the game to have more hull types and strengths in the game. And more weapon types. It does not seem too far fetched that there will be more than two viable weapon or...