Search results

    1. S

      Trash Can

      The ability to incinerate items from your inventory would be great... it's hard to drop items without picking them back up again.
    2. S

      DON'T delete stuff if you right click it and your inventory is full

      This is VERY annoying. This also deletes a TON of items if you delete a Plexstorage.
    3. S

      Cockpit's

      that the side view wasn\'t possible when I oriented the cockpit that way. I didn\'t place the block with the idea of weapon systems in mind, but it helps with situational awareness because I can see what is behind me or to the sides. Zooming out is a somewhat viable workaround for the front and...
    4. S

      Ability to save space stations in catalog

      I don\'t know if this was implemented, but last time I made a station I couldn\'t add docks... it was rather disappointing. The only question I have is how placement would work since it\'s a static structure that doesn\'t move. Although I think thrusters should work slightly in a similar manner...
    5. S

      Destroyed station will not go away

      I have a station on my MP server that I manually removed the blocks for, but on each reload of the server it comes back. Has anyone else experienced this issue? It also allows me to create multiple stations.
    6. S

      Making repairing more useful.

      AoE repair beams that pierce for those hard to reach places. I cannot express how much this suggestion remedies my repair woes if implemented.
    7. S

      Cloaking - issues with large ships

      The bug seems to be to me where adding more cloakers adds the load they put on power consumption, but doesn\'t increase effectiveness. I have an 8,000 mass ship that can cloak for roughly 4 seconds with a single cloaker, but when I add more, the duration lessens. (1mil e/s, 28mil power...
    8. S

      Turning Thrusters

      If you have a large ship, the turn speed should be proportional to it\'s dimensions and mass. If you have large engines, the turn speed will likely still need to be slow (so that you don\'t turn so fast that your entire crew dies). This is also to say that your ship shouldn\'t be able to go from...
    9. S

      Tech Beams AOE/Pierce

      Presently, if a ship gets damaged... tech beams are fairly cumbersome to use to repair. Nevermind that with most weapon systems, there won't be much left to repair. Having tech beams cause an area of effect repair would work wonders in the utility of the system, or convert it to a "repair...
    10. S

      Armor Health Improvement

      I don\'t have as many qualms with the AMC... it\'s mainly the missiles with a 30 diameter blast radius. The only issues I have with AMCs are that the fire rates can get rather rediculous, but it still isn\'t as bad as the 3.14R^2 destruction that a single missile can cause. It should at least...
    11. S

      Target Reticles

      I suppose you can accomplish part of this with radar jamming, but that would remove the benefits to overall gameplay since jamming hides your reticle entirely (and prevents missile locks).
    12. S

      Armor Health Improvement

      A problem I've run into is that the weapon's firepower tends to far exceed the protection offered by armor. I think it is unreasonable that once my shields go down a single missile will wipe out my entire ship that has been layered and layered in hardened armor. Presently normal hull gives 100hp...
    13. S

      Turret integration

      The main issue I have with turrets isn\'t integration, but the fact that their reticles stay active when attached to my ship. This turns my ship into a series of reticles at a distance and makes it difficult to differentiate between attachments to my ship and separate faction-friendly entities.
    14. S

      Target Reticles

      Change behavior of target reticles to encompass the entire ship and not the core itself. It makes it far too easy to identify the location of a ships core and once shields are down, no amount of armor will protect it from the barrage of lasers that will be aimed directly at it. Another benefit...