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    1. Methuselah

      Read by Schine Salvage beams harvest loot clouds?

      I completely agree with this, but not that salvage beams should pick up the loot. To me it seems far to easy to wave a salvage beam and pick it all up. Flying a ship in and picking it all up is fine. For any loot that drops that a ship cannot pick up (i.e. turrets), the player should have to...
    2. Methuselah

      Intact Planets

      I like the idea, but it's already been mentioned here... http://starmadedock.net/threads/how-to-make-planets-worth-owning.3572/#post-54423 and here... http://starmadedock.net/threads/mining-planet-resources-mantle-extractors-improving-resource-acquisition.20277/#post-219414 but does not seem to...
    3. Methuselah

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Ditto on all accounts, thanks guys for all the hard work.
    4. Methuselah

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      It's fixed in the dev build is programmer for, "It will be in the next major update." Recently, they've been releasing a major update every couple of months. We just have to be patient. I don't like losing every single one of my ships because of this either, but the more complaining that goes...
    5. Methuselah

      Storage filtering update

      OCD, keeping everything straight, that's all. And I find that one refinery doesn't have enough room for large mining runs. I tried activators for my second factory and found it overwhelming. I needed to be inside the factory to make sure I produced enough anyway, so it was easier to activate...
    6. Methuselah

      Storage filtering update

      I've never tried, but just thinking it over, the capsule refinery ticks twice for every time the storage unit ticks once. Say I throw in a stack of shards, the refinery ticks, ticks a second time and shards disappear, wasted tick, wasted tick shards reappear. So then the refinery is only...
    7. Methuselah

      Storage filtering update

      But if you want to separate the different products (ie capsules from alloy from composite) for your one storage, you have to set the pulls individually for each capsule, otherwise if you set your storage to "All" it will pull everything out of the refinery including shards, ores, and minerals...
    8. Methuselah

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      I spent the last several hours testing the Damage Beam, Missiles, and Cannons (the weapons I use on a normal basis) to find out how to minimize the now enormous power drain on my fighters. While testing, I came across several interesting items that I'd like to share. While looking at the damage...
    9. Methuselah

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      I do like the new graphics for the cameras, missile tubes, and damage beams, even if I can't use them.
    10. Methuselah

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Has anyone else's weapon power consumption jumped by 20x?
    11. Methuselah

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I've seen similar, but only when the rotating piece was blocked by something. If that isn't the case, it may have something to do with the mass enhancers. They do require you to have power generators now. If you don't have enough enhancers or not enough power to the enhancers they will do...
    12. Methuselah

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Found a little bug today. Don't know if anyone else is having this problem or if its just me. The logic controlling the rotator block seems to be a little hinky since the update. Everything I had on continuous rotation had stopped, and I manually had to reset the activation block connected to...
    13. Methuselah

      The New Vecordean Fleetworks

      Well, that explains why all of the shops everywhere are suddenly out of yellowtanium. Great to see you back, Vec, can't wait to see what's on the drawing board this time.
    14. Methuselah

      suggestion for adjusting power generation

      But thats where the tradeoff comes in. Sure you could buy 15,000 regular power blocks @ 4,500,000 credits, or you could buy 10,000 power blocks level 2, but you\'ll pay three times the price of your hard earned money for them. You\'d end up paying 13,500,000 for the blocks. I agree with you...
    15. Methuselah

      Possible execution of Player Shops

      I like the idea, but I think it could use a couple tweaks. What if we made a separate module, say a \"Depot Module\" to act as a player controlled shop. This could only be available to factions, and only factions with ten plus members. (Don\'t know about the coding if its possible, if not...
    16. Methuselah

      Signs(write a text on special object)

      At the very least, allow messages to be written on plex doors. To be able to select the block, and then press a key to open a dialogue wouldn\'t require huge server resources. In fact, labeling for other players or yourself can be a time saving feature. A sign on the door that says \"Reactor...
    17. Methuselah

      Salvager Success Rate in Configs

      I like the idea, but what if we also go a step further? What if we add.... NATURAL_SALVAGE_SPEED: 1.0 (1 BEING MORE, 0 BEING LESS) MANUFACTURED_SALVAGE_SPEED: 0.5 (1 BEING MORE, 0 BEING LESS) Now, anything manufactured (man made) would be salvaged at half speed. If we increase your sucess...
    18. Methuselah

      suggestion for adjusting power generation

      Rather than tweaking the existing power blocks, why not add a level 2 power block? We have level 2, 3, 4, and 5 minerals. The level two block would have a better efficiency than the level one. It might generate 1.5 times more power at twice or three times the price. With that, we can still...