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    1. K

      Stop Planet Harvesting

      \"Nano Goo... You can build ships instantly, why should you have to wait to build structures? You shouldn\'t need to over complicate the game.\" -- previous post Under this idea, you could not build ships instantly. That\'s a different proposal of mine, though, so I\'ll sum it up with this...
    2. K

      Stop Planet Harvesting

      Costs way way less than 10000 salvage cannons. And yet you get much much more money for doing it. Somehow that needs to be balanced so that people playing with salvagers can play the game the way it\'s meant to be played and people using build blocks are balanced. Eventually, I\'d like to see...
    3. K

      Moving a Space Station.

      The Plex Undeathinator and the lifter. Can factory modules be placed on a ship? I haven\'t tried it.
    4. K

      Farms

      Imagine it. You go out every day before the holo-sun rises inside the ship, and herd the alien-cows riding on a robot horse. Or, you know. Wheat fields - in space! (Should they be allowed in space? It needs to be more expensive if it\'s in space, because of the advantage of being wherever you...
    5. K

      Increasing the profitability of the ship designer.

      I\'m curious, do you guys like the catalog idea or the shipyard idea more? I should probably flesh them both out when I get a chance with more ideas.
    6. K

      Increasing the profitability of the ship designer.

      Yeah, it would be cool to sell designs and stuff, etc. As for reverse engineering, what\'s to stop you from reverse engineering a ship and then rescanning it, etc? It seems like there needs to be a way to do DRM like that as well. Thanks for the thoughts.
    7. K

      Combat Balancing

      Shields: Well, if you are completely outmatched, say a frigate vs a supertitan, should you really be able to whittle down shields after all? Or is it reasonable that a giant ship can withstand a fighter\'s attack forever? I think that shields are fine. Weapons: I don\'t know until I try it...
    8. K

      Fuel consuming engines, matter replicators and fuel pipes

      A better idea would be afterburners, maybe. Much more power, limited fuel, can be recharged after a while.
    9. K

      Increasing the profitability of the ship designer.

      So far, in starmade, you have a lot of carreer options. You can mine, you can run a crafting factory, you can trade, and you can fight pirates and/or players. The problem is, you can't make a living designing ships. Sure, you can upload them, but when somebody buys them, you get no money. And...