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    1. Winterhome

      Fighter Arena Tournament, Round 2!

      Er, my brain was kinda cloudy at the time, didn't make say what exactly what was going on. The rules have been changed because of the recent server crash disaster. From now on, we're going to be trying to have a fight or two every day, with pilots being given a rating for matchmaking purposes...
    2. Winterhome

      Fighter Arena Tournament, Round 2!

      Update: We're doing the fight at 10:00 GMT tomorrow (11/9)
    3. Winterhome

      Long Range Gunnery

      Just give us a zoom-in function and I'll be happy. That'll be great for people with "normal" screen resolutions, or anything lower than the default. I want to be able to hit a target at maximum sniper cannon range if it's standing still. If it's moving, that's an entirely different issue - but...
    4. Winterhome

      Fighter Arena Tournament, Round 2!

      Tournament postponed until an admin gets online and restarts the server (someone crashed a large salvager into a planet at full speed).
    5. Winterhome

      Elwyn Eternity Trade Route setup

      20x20? Bit small for a proper freighter, but I'll work with it. But then, I suppose anything big enough to be a proper freighter is also big enough to be full of guns. :u Think you could up that to a square 21x21? 19 width can fit through with decent piloting that way. Edit: Just make sure a...
    6. Winterhome

      Elwyn Eternity Trade Route setup

      Why to the headquarters? Why not to an outpost in an owned territory, with a core or astronaut size warpgate linking the storage area at the homebase to the shop, behind a factioned doorway or something? With the faction system in place as it is, I'd personally be a bit on the paranoid side...
    7. Winterhome

      Elwyn Eternity Trade Route setup

      May I recommend someone setting up a billboard for getting into the gate network at spawn? Just a cheap piece of crap with lights and display modules, really.
    8. Winterhome

      Elwyn Eternity Trade Route setup

      inb4 pencil battleships start popping up
    9. Winterhome

      Has there been any official news on steam since May?

      If you want to put it on Steam, do so when the full release hits, not just the beta, I'd say. It needs to be a complete game before the Steam userbase will be happy with it, and even then, they'll complain.
    10. Winterhome

      Fighter Arena Tournament, Round 2!

      You're allowed to have up to four ships, and you have to dock them to the interior of the hangar. You can modify the hangar as per the instructions in the Display Modules next to the door to the core room. You should also have several copies of your own nametag in the hangar as well. Also...
    11. Winterhome

      AS-vLM1-Ant 1.0

      Mass: 57.6 Dimensions: 17x9x13 Power: 55,169.4, 10,536.9 e/s Thrust: 85 Shields: Don't get shot. Price: ~$195,000 Hardware: Dual overdriven machineguns, totaling 20/20/20 Single antenna scanner Medium-slow jump drive Salvage Computer Instructions: When mining, attach the Secondary Cannon...
    12. Winterhome

      The Docking Paradox

      Perhaps I am. I was thinking along the lines of how warp gates detect whether they're a closed loop or not.
    13. Winterhome

      The Docking Paradox

      It's still a form of multi-block collision detection between multiple ships. I suppose one could theoretically do it by making a closed loop of docking ring modules that projects a detection box outwards from the directional face, and has an ID assigned based on the shape of the loop. That way...
    14. Winterhome

      The Docking Paradox

      As much as I love the idea of having docking clamps, I imagine it'd be a bit difficult to code. Could just add an indicator of direction to the texture for the docking modules, and give them the same number of orientations as corner blocks, as a temporary method. Also: Vertical launch docking...
    15. Winterhome

      Bug Salvage broken, even worse than it used to be

      Salvage/Beam = Capital class mining ships no longer have to worry about crashing into planets Salvage/Missile = Don't need it to look like a brick to do a good job mining, but does need to be very close, and often results in not successfully salvaging every single block. Suddenly, different...
    16. Winterhome

      Desolation Anarchy has returned! 100 slot 11/6

      This does not only impact build blocks. This impacts all construction. Build blocks may have been disabled, but that's different from disabling advanced build mode for ships, which is exactly what you have done. Go, build a ship longer than 50 meters, and tell me what it feels like compared to...
    17. Winterhome

      Desolation Anarchy has returned! 100 slot 11/6

      A server thread's job is to inform the public about a given server. If vital information is intentionally left out, then it is the job of the rest of the posters to make it known.
    18. Winterhome

      Desolation Anarchy has returned! 100 slot 11/6

      The point I'm making is that it should be disclosed in full detail, not that it shouldn't be done. As it stands, the advertisement on this forum is earning a negative quantity of users.
    19. Winterhome

      Desolation Anarchy has returned! 100 slot 11/6

      That can mean anything. Generally, "Creative Mode" refers to build servers, which grant all players automatic admin and access to the give block commands. Artificial restrictions on creativity in an attempt to force players into exclusively using borg cubes seems like something that should be...