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    1. Crusade

      Has anyone come up with a viable elevator design?

      I've managed to create a moving elevator car and shaft system. But it's only usable on stations. The basic setup of it is here: http://starmadedock.net/content/logic-elevator.985/ Adding in floor selection will take a bit more effort. but I should update that post when I have something more.
    2. Crusade

      Starmade original music collaboration?

      Greetings! I'd be happy to participate in some form of collaboration, I've been wanting to put together a proper soundtrack for Starmade for a while now, I feel that it should have a theme song...
    3. Crusade

      Logic discussion thread.

      Logic creations? I made a working elevator for stations. Better doors: and of course, rising/extending turret platforms!
    4. Crusade

      Introduction thread!

      Huh I'm surprised I haven't done one of these here. Hello, I'm Crusade, Most of the older players know me, as will IRC/Chat lurkers.I make music and break/create things!
    5. Crusade

      Collision Damage.

      All I know is that it take ship mass and speed into account.
    6. Crusade

      Collision Damage.

      The collision damage threshold in server.cfg It's the minimum force needed to break things, by default it's 2
    7. Crusade

      Logic Elevator 0.5

      Installation/instructions: Open 'Server.cfg' and find the line COLLISION_DAMAGE = true Change this to 'false' Due to the movement of the elevator, it cannot be used with collision damage. Move the 2 folders from the ZIP file into your blueprints folder. in-game, use the command "/load...
    8. Crusade

      Collision Damage.

      Increase the threshold. I use about 25-40 to be able to take soft landings.
    9. Crusade

      The obvious solution to butter armour and it's pointlessness compared to shields

      Immersive Block forcefields actually had 5hp and 95% armor. This was to stop small arms fire, but still could be destroyed by a ships weapons. They also use a custom texture, but that is easy enough to change. EDIT: just read variant. I need my morning coffee >.>
    10. Crusade

      Crusades Starmade Inspired Music Thread!

      That, is a rather good idea. I may use that Incap
    11. Crusade

      Crusades Starmade Inspired Music Thread!

      Yes! It is new ^^
    12. Crusade

      Crusades Starmade Inspired Music Thread!

      reserved, again
    13. Crusade

      Crusades Starmade Inspired Music Thread!

      Music is the key! Most of you know that I create music, and this is the place that I will be posting it! My music is heavily inspired by Starmade, in essence it's what I feel when I am playing the game. By listening to my music, you are entering my mind! So, welcome and stuff. First up is a...
    14. Crusade

      Does anybody know...

      45 :D
    15. Crusade

      Immersive Blocks Ultimate Pack

      jzimmerman4 I may include alternate top/bottom bar combos, however I haven't finalised the design of the HUD yet. Many things are subject to change :D
    16. Crusade

      Bug Incorrect normal map handling

      Haha, thanks. The answer, essentially is that each developer group has the option to use the shaders however they please. -this- is just the was starmade handles it lol. As for the quality of mapping, its really a matter of the amount of work you put in.
    17. Crusade

      Bug Incorrect normal map handling

      Well it not really the rest of the world. the RGB channels of the images used refer to the x y and z axis of the surface. take the bobby AI front for example: This is its normal map. This is its red channel (X axis): Green channel (Yaxiz): And finally, the blue channel (Z axis)...
    18. Crusade

      Bug Incorrect normal map handling

      Normal maps are independent to each game. The way Starmade handles them is opposite to most games. However, there is an issue with the top face of cubes. Light on the y axis rotates around it in the wrong direction. Kupu, as far as I know, is redoing the normal maps to be correct and more...