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      New Ways To Travel: Transwarp, Particle Warp, and More!

      it is FTL by going to \"slipspace\" which is kind aalternate dimensiony where distances are shorter and there you go at a set speed until exit slipspace. then you are at your location. it generally takes a week or so to get to location from the ship point of view
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      Improvements for Build Mode

      sounds amazing
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      soft jamming

      so currently combat is oriented to getting to the core as fast as possible, which is kinda boring. so I come up with... *drum roll* soft jammers! these are blocks which have the exact same signature as the core, making it possible to confuse enemies by forcing them to chance shoot at the blocks...
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      impossible to dock

      current docking systems seem to not be working, docks that previosly worked with turrets or ships, now no longer work and have to be disproportionally large to work.
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      Size Specific Ship Systems

      that is a really good idea
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      A pause function.

      it\'s not easy to do though, and isn\'t worth the trouble (maybe I\'m just bad at making server stops but it\'s not fun) and I\'m speaking from a Dev point of view, not that I\'m a dev for this game
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      Big Ship vs Small Ship - PROBLEM SOLVED

      I think the reason people want little fighters to beat huge capital ships is the bosses from old space games, or any game with a boss in general where you (as the little guy) take out the big, slow, easy to hit boss which is in reality supposed to be able to instakill you, but they added...
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      vaporisers and magnet boots!

      The vaporizer could have only so many charges before becoming useless, and it wouldn\'t cut through immediately, it would have to charge up first
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      elite dangerous trailer inspiration

      what I really want in the game right now is some kind of really rapid fire machinegun because, well, who doesnt want to see hundreds of tracer rounds being exchanged every second between 2 huge ships? with their shields glowing brighter than the sun.
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      vaporisers and magnet boots!

      so now we have pistols! yay! buuut they're absolutely useless because you can't get on an enemy ship and then they never stay still long enough for you to get to anything, you cant even gravity yourself, not to mention the fact that you can't even get through the hull unless the shields are down...
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      Big Ship vs Small Ship - PROBLEM SOLVED

      first off, the only case where a fighter should be able to kill a capital is when there are 20 fighters and just 1 capital sized ship, and no support. second all those examples of infantry taking out tanks and fighters torpedoing large ships, you forget how many dozens, if not hundreds of such...
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      Turret accuracy

      they were hitting right around it, and occasionally hitting the hull or ACMs of the turret itself but almost never the turret\'s core itself
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      SD KB Missiles

      Terramort had a great idea, they SHOULD target the engines, or maybe the could even target missiles? think about it, heat seekers follow a certain heat source which is noticible by it\'s difference from everything around it, flares distract these kinds of missiles, and what are normal missiles...
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      elite dangerous trailer inspiration

      1st: most modern wet ships either use missiles, or in the case they use cannons, they don\'t broadside, ever. it exposes more to your enemy makes you a bigger target, and is takes a while to get into position. 2nd big guns are not always the best, yes, but a big ship needs a lots of small guns...
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      Turret accuracy

      so I generally fly medium-large ships and recently tried experimenting with turrets, I havent used any large turrets yet but I do have a problem with small ones. they are way, WAY too innacurate. I had 8 ACM turrets shooting at a pirate station's turret and they couldn't hit it! at 100m away...
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      Core hp to easy

      flying debris, yes, just yes, it would gie a reason to shoot for something other than the core
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      Event Horizon

      hey, I could help out if a position is still open
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      weapon changes

      why not make two different types of AMC\'s? a fast firing machinegun with relatively low damage, it doesn\'t increase the damage with more blocks, only fires faster. Laser type AMC that shoots a continuos beam of low damage beam... stuff. and finally Cannons, the more you add on to a ship, the...
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      Shield cover blocks

      think (just about) all space games with ships that have shields, the shields are not directly on the hull itself but usually raised a bit above it. my idea is a "Shield block" a block that allows you to change what the shield goes over. it would only be visible in build mode, and anything...
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      United Gaming Space Command [Halo Military Faction]

      my username is artillarmech and I am 15 I want to become a member because I want to be in a combat oriented faction with a good command structure. I\'m good at designing ships, defenses, stations, etc. and I can be very ingenious. I am bad at resource gathering though. I want to apply for...