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    1. jath

      navigation filter overhaul

      Each thing that is filtered out of the navigation hud should still be target able when within a certain distance of the object. Even better, each item should have a distance tied to its filter. Eg, shops ships planets and stations would be set to maximum range, turrets would be set to...
    2. jath

      Jath's big list of suggestions!

      -factions, Faction classifications and sub factions. The current faction hub is really pretty much useless. It would be nice to organize the factions into categories. Each faction could define thier primary purpose such as mining, material defense, research, etc. They could be classed as...
    3. jath

      Jath's big list of suggestions!

      -Navigation/orientation We should have a wire frame box in the corner of our HUD that has different colored sides (RBG). This box will rotate according to our orientation in space with one side of the box corresponding to galactic north, and the other sides of the box facing their respective...
    4. jath

      A way to make MASSIVE ships and planets possible and bigger sectors/view distance (poly version)

      I just wanted to point out that by increasing sector size significantly on a server, (EG. factor of 10) My computer can handle the graphic load MUCH easier, and I can see objects from much much farther away. Increasing the speed cap works better with larger sectors as well. The game is much...
    5. jath

      Brainstorm This Perfect turning system - no half-assed solution

      Angular acceleration vs. static angular velocity, MAKE SENSE TO ME! +1 here!
    6. jath

      Jath's big list of suggestions!

      Ooh, here's one I forgot... A freakin' FLASHLIGHT!. If there's no light blocks, and you're in a dark room of someone else's faction, you're screwed. It could be put on the fabricator device so you don't need to add an item, and you could find a button that isn't used in astronaut mode, so it...
    7. jath

      Pyro GTX mk10 Corvette (Descent 2) - PYRO GTX mk10 Corvette

      Used a new technique to style the "hood" without taking up so much space for mechanical blocks under the hood. I added some thrust to the ship in the space I saved. I think it looks a lot cooler now too.
    8. jath

      Starmade Ship Showcases

      I know that it's way too late for submitting anything, but on the off chance you like my ship, I'm going to post it here right now. PYRO GTX Fighter http://starmadedock.net/content/pyro-gtx-mkiii-fighter-class.1409/download?version=1710 It's a FIGHTER but it's a little heavier than the...
    9. jath

      PYRO GTX mkIII Fighter Class 1.1

      This is a much smaller, much faster (turning and acceleration) ship than the Corvette version of the Pyro GTX. I really wanted something that feels just as good as it looks. Weapon Loadout: -It's got a HUGE bank of locking pulse missiles, you won't run out... trust me. Just fire...
    10. jath

      Pyro GTX mk10 Corvette (Descent 2) 1.1

      This is the ship from the classical PC game Descent. It was originally designed as an underground mine clearing ship so it was much smaller (about the size of a car) This ship is about 8 times larger and falls under the Corvette class of ship. Weapons loadout: Like in the original...
    11. jath

      Daedron Delta 1.0

      This ship is built off the Delta bomber mk2 cockpit. It has a VERY high thrust to mass ratio, and a really good power output. The weapons are decent, but could be better. Ship if FTL ready with a Type 1 Jump drive. (type 10 being a 1:1 ratio of blocks/blocks needed). A little slow to...
    12. jath

      Jath's big list of suggestions!

      There's a button for that.
    13. jath

      Jath's big list of suggestions!

      There's plenty of reasons, the least of which is that's how reality works.
    14. jath

      Jath's big list of suggestions!

      I'm sorry if I repeat any other suggestions, but I didn't want to send this stuff in a bug list. 1. Player orientation/relation to core When a player grapples to a ship, ungrapples, changes gravity, or otherwise, the orientation should remain the same. It is a pain looking for an object I...
    15. jath

      New ships, let me know what you think.

      Thanks, that means a lot. I really tried to make an efficient ship that also looks good. As for the decorative stuff, I don't disagree with you, but the ship was designed to be extremely efficient (with the exception of the wing tips) I wanted to keep the weight down as much as possible to...
    16. jath

      Any tips for filling this in?

      I was thinking a pencil and paper, silly me.
    17. jath

      Any tips for filling this in?

      Draw. Screen shot your ship at several angles and draw stuff. It'll come easier that way. Then once you draw something that resembles an idea, the rest will fill itself in.
    18. jath

      New ships, let me know what you think.

      http://starmadedock.net/content/delta-bomber-mk1.1399/ http://starmadedock.net/content/delta-bomber-mk1-5.1400/ http://starmadedock.net/content/delta-bomber-mk2.1401/ http://starmadedock.net/content/daedron-delta.1402/ And my best one yet...
    19. jath

      Delta Bomber mk2 2.0

      Ship is completely redone with blast doors between cockpit and core, logic door entrance, revamped weapons, and some added size and style. Ship is still fast and maneuverable. Use as a light bomber in a fighter squadron, or as an all around exploration shuttle is recommended. A particular...
    20. jath

      Delta Bomber mk1.5 1.5

      Essentially just a small fast bomber/fighter. Its weapons could use some work, but this makes a pretty awesome drone, racing craft, or landing shuttle.