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      Weapons 2.0 - :(

      1916 technology. How about applying at least that to the StarMade futuristic age? Just in case inertial dampeners and directional gravity are not able to do the job, of course.
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      A revelation on the redundancy of System Integrity

      I am glad to hear that. (I mainly play an outdated version, probably at some point I will make my server for that version.) I mean I find this kind of tables for power 1, Legacy Power Systems - StarMade Wiki and probably soon for pow2, but nothing at all about diminishing returns and power...
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      A revelation on the redundancy of System Integrity

      So, multiple outputs one behind the other, for making that 10% as certain as possible is OK?
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      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      So, what will be the anti-missile turrets using? Beams? I think from this topic the logical conclusion is that if you have a good anti-missile defense you kill 2 rabbits in one shot: You are secured against the best weapon enemies can bring to a battle and you also make them spend valuable...
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      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Cannons can still be effective in AI AMSes, as they have a better range than beams, do they?
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      A revelation on the redundancy of System Integrity

      THIS. As an engineer I consider the kind of "heroic against the odds" acts like Polish cavalry charging German tanks with swords to be sentimental decisions. Those people simply did not want to survive the inevitable defeat, that were those charges all about. In designing combat systems, there...
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      Ship size

      I had to have plenty of free time to get to build different sizes, and it only happened recently. And when I finally did build ships with 6k mass turrets I decided I do not like them. I'm a fighter pilot, deriving little to no satisfaction if a turret does my job instead of me getting the enemy...
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      Ship size

      I'd advice the use of many outputs for a high alpha. I mean, you do get diminishing return that really affect your DPH (damage per hit) in 2 ways: For too big a weapon group and for too many numbers of groups for the same weapon. Some do alleviate the diminishing returns for multiple groups by...
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      A revelation on the redundancy of System Integrity

      When designing, you first decide what a ship is for, then starting from that you decide its main characteristics. Little details that make it pleasant come last, after you are sure it can do its job. So, you want a 'high end PvP ship". You choose the type and amount of modules of your weapons...
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      [12th of May] Schine Bi-weekly Q&A

      This.
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      Make Integrity Great

      Current integrity helps immensely cubes/bricks with spaced armor and spaghetti. I think I could do a catamaran-style ship out of 2 bricks with nothing between them and I think it's integrity will be flawless, having at the same time all the advantages of both cubes and spaghetti. Well, not...
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      PVP focused gameplay is the majority over all the other playstyles

      I do think that exactly like MC, this game's development can never be finished. The basic idea has almost infinite possibilities to enhance the gameplay. One day, when Schine gets really tired of development of StarMade, they will make a final bug-smashing patch and say "This is the game, please...
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      As the years go by...

      I was thinking about Need for Speed World. I guess it is (was) pretty OK financially, but I doubt it ever had a community. But it was simple, a reflex trainer just like Counter-Strike. By the way, Counter-Strike has some success. Does it have a community?
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      As the years go by...

      Because what we perceive as a lower quality game and ignoring documented and thought suggestions from people who know the game could be just the attempt of turning a great complex and full of freedom game into a simpler game, for simpler people? I mean, Schine may be not dumb and ignoring us...
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      As the years go by...

      Years ago a gifted young Programmer tried the impossible that MineCraft already proved possible. He tried to make all by himself a voxel game better and more addictive and more rewarding for its players than all the other space games. He set his goals, he started coding, he spent days after...
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      [14th of April] Schine Q&A Answers

      I play a game for fun. I'm not a tester. I accept the low quality of the product because of its very low price. Maybe its quality will grow during development maybe not, I'll just wait and see. Who signed a contract with Schine can say he works for the development of StarMade, as whatever he was...
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      Does people still play this game?

      I agree conic acid shapes will look indeed really funny.
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      needing alil feed back

      Do you have a fast way to enter the core from the station it docks to? If yes, then I'd suggest the hangar bay. If not, then make the ombilical airlock... My 2 cents. I'm not a great ship builder at all, so take my advice with a grain of salt.