>Overpowered pirates
wut
unless youre playing on lvd i cant see how pirates could ever remotely be a threat to anyone
though i agree with the rest of your points. the game is full of half finished stuff and broken promises, and the game can be a bit grindy at times, depending on the server...
I meant that you should be in charge of establishing a base design style for us cuz ur the best builder.
Once we have a single ship done I can just modify it and take bits off and tack other bits on to make a new ship class, hence the "modularity" focus, similarly to what the germans did with...
Updated main post and unlisted inactive members.
We're doing a complete redesign of all fleets, with Captain Skwidz designing most of the ship hulls. Will post pictures of said ships when they are done. We're going for a more modular take this time, so we can easily take the chassis of one ship...
We've put aside our differences with PhantomHive and they have joined the Dual Monarchy. We will work together to ensure a brighter future for LvD and remove kebab.
Things like this have already been suggested many many times, but Schine refuses to even consider anything that would make home stations vulnerable. In my opinion, it should be balanced by having mining stations that will boost mining yield or automatically get some resources for larger factions.
As soon as the universe update goes out Schine needs to get StarMade back on the front of the steam store. The game desperately needs this to happen. Go into the multiplayer server list and you'll see what I mean. The game is dead and Schine needs to pull off a miracle. Even if the Universe...
Nothing.
Absolutely nothing.
Crew was implemented years ago and never finished.
Just like fleets and ai and good planets and like a billion other promised features...
This is already in the game.
Let me be more specific:
Turn rate is already based on mass and tmr. It is not based on axis dimensions. People make stick ships not because they turn fast, but because its good for reactors.
Please stop posting "suggestions" that are already core game mechanics...
After Vaygr disbanded, Dual Monarchy forces managed to capture some previously Vaygr-Occupied worlds and some Vaygr ships on them.
The populations on these planets were joined together in a puppet state known as the "Union of Vaygr".
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