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    1. LazerusKI

      Weaponry Overhaul

      i really like the AMC ideas (made a few thoughts myself a while ago http://star-made.org/content/amcs-idea-calculation-and-mechanic-rework) would make sense, would bring more options to play with, i really hope that this will be implemented in a future version
    2. LazerusKI

      Fighting Gigantism in Starmade

      nothing against big ships - they are the most funny thing to build also shields have a really hard cap because of the calculation (my ship with 80k shields has 1,5M, to reach the next million would take a huge amount of additional shields), and its not that hard to break. My smaller cruiser...
    3. LazerusKI

      Planet Improvement Suggestions + Gas & Liquids & Specialized Salvager Beams + Block Integrity

      i like the ability to just move \"under the planet\" to salvage it. i think no one wants to fly in with a small miner and only like a 3x3 beam and mine something for hours. The range of the beams is so low, i need to put my cannons like 10 blocks in front of the planet to salvage it. if i could...
    4. LazerusKI

      Different Missile-System & Types

      as mentioned, the launcher tubes would still affect the base-values a bit. it would make sense if it wont affect the explosion itself, but speed/distance, precision etc. For the slots i would say, that the amount of slots would be limited, not the stacksize itself. if you coul put in only like...
    5. LazerusKI

      Different Missile-System & Types

      So, at the moment we have a CPU and Missile blocks for each type of Missile. Missiles are kinda weak right now, so i thought about a different mechanic. Only one Missile CPU and only one kind of Barrel. New Missile-Items with seperated stats and effects. More Launcher-Blocks increase the...
    6. LazerusKI

      AMCs - Idea for Calculation and Mechanic Rework

      the damage would still be increased by the amount of blocks, while the RoF would be reduced. it would also affect the split barrel, there would be no difference. Compared to rockets, who are usually either slow with incredible damage or fast with tracking abilitys, the AMCs are very very...
    7. LazerusKI

      More Useful Docking

      +1 would be very interesting to have some kind of docking clamp on the side of your capital to dock at stations
    8. LazerusKI

      AMCs - Idea for Calculation and Mechanic Rework

      At the moment it is all based on pure number of blocks. In here it was discussed about reduced reload time for bigger cannons http://star-made.org/content/amc-damage-rework-fix-shield-and-hull-problem so, what about this: "distance" and "speed" should be combined. instead of "distance" i would...
    9. LazerusKI

      Corner Hull Block Tweak

      the problem is, that our corner blocks have also the square-base. a block with a triangle base would be something usefull or, as mentioned above, a morphing block
    10. LazerusKI

      Regenerating Beam

      and everytime our ship is damage we buy a new one, and get more and more parts from our old ship? not really usefull in my opinion. saving a ship in case of the total annihilation or core destruction - usefull, but not for repairs.
    11. LazerusKI

      Advanced Mode - Layers

      yes, you can see through blocks if you are inside them, but it is horrible. @Archer6621 i dont know what you mean, i meant something like you have a 5x5 cube, you enable the layer for x = 2, then two blocks at the x axis turn invisible, and you see the third layer. Like we have now when we...
    12. LazerusKI

      Advanced Mode - Layers

      as mentioned in here http://star-made.org/content/regenerating-beam fixing inner parts of your ship can be very annoying. So, what about a "Layer Mode" if you build in advanced? A mode where you can make x y z layers invisible, so that you can see what is behind them, to build stuff in there or...
    13. LazerusKI

      Regenerating Beam

      At the moment we have the Astro-Tech beam who repairs damaged parts of the ship. But my ship for example has many layers of cannons, and i think im not the only one. So, a direct hit on one of thos arrays will destroy parts on the inside too...have fun looking for the missing part! Most of the...
    14. LazerusKI

      Warp Module

      i would like the ability of a limited jump-drive, limited to a few sectors jump with very high energy costs. also the idea of playerdame \"stargates\" like on your factions homebase, where you can travel very fast to other gates of your faction
    15. LazerusKI

      AMC Damage Rework (Fix shield and hull problem)

      the balance between rockets and AMCs is broken in my opinion. my ship has 120 AMC in 100 length, dealing 253 damage per shot, so around 30000 per hit for 12000 cannons.My ship also has 80000 Shield blocks (50% finished, 160k are planned), its around 1,5 Million Shield, it would take a while for...
    16. LazerusKI

      Weapon Modifier Blocks

      Sounds very interesting... want my Ion Cannon, NOW!^^ My whole ship is build around the design of one massive beam, but i have only AMCs :( The T1 stuff alone sounds very interesting, Maybe the Gatling could increase its RoF while shooting? oh god i want these ideas so badly...
    17. LazerusKI

      Permadocking / Modularity

      +1 here too, same pattern over and over again
    18. LazerusKI

      Reset Shop?

      I know about the /shop_restock command to refill things. but what if i want to sell things again? shop is full, i cant sell :s is there another way to change your stuff into credits, or a way to reset shops?