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    1. jath

      Salvager Looting and Drone Docking

      I was thinking about this the other day when i was killing pirates. I kept having to stop fighting to unload my inventory into a box to pick up more stuff. Pain. What i think should happen is the loot shouldn't even pop out, but remain in storage boxes in the ship. Zap the core with a...
    2. jath

      Wheels and landing gear

      Personally, I think standard plex doors should be naturally rubber-like They would resist collision damage on itself and what it's hitting. Bumpers on some ships will become norm, as well as using them as the bottom of landing gear. It could also be used as an airbag type deal that would...
    3. jath

      electronic funds

      Had to drop some money for someone in game the other day. Got stuck under the floor. No one with faction permission nearby, so it disappeared. 100million gone, just like that.
    4. jath

      Non-block Entities

      The blocks would be sunk into the ground a little bit at first. That happens in real life too. You don't want that, build a foundation out of blocks you got from the terrain to make it look more smooth. tunnels would also blend a little better, unless you specifically wanted to re-line them...
    5. jath

      Different ways of mining and salvaging, unique ship builds

      does anyone have any other unique mining ship ideas? I'd love to try them.
    6. jath

      The StarMade Spider

      proly closer to 10 minutes... lol
    7. jath

      The StarMade Spider

      :-D Interesting video. The biggest issue with the mech spiders is they tend to clip through the planet and cause a lot of lag. The other issue is that the AI seems to want to aim down at the planet and reverse, but the spiders don't have thrusters so they wind up getting pushed into the planet...
    8. jath

      For our StarMade YouTubers

      Don't forget enterprise-E's channel: 101startrekfan
    9. jath

      The StarMade Spider

    10. jath

      EASY logic class for beginners.

      This will teach you the basics without the confusing logic terms.
    11. jath

      Non-block Entities

      I think it's worth experimenting with at the least.
    12. jath

      Different ways of mining and salvaging, unique ship builds

      I realized that with logic and creativity, you could create some truly amazing mining craft. here's a few examples. The ships in the first video are just basic ideas, but then they really get crazy. http://youtu.be/1gPOM9aBzZA
    13. jath

      Free Ships for NEW PLAYERS!

      Since the new blueprint system came out, this free ship system I designed has been quite popular. It's a small ship dispensary. The players must place a core to recieve their free ship. I can find out the last person who entered the core so I know who parked it there. This helps prevent...
    14. jath

      Non-block Entities

      I addressed that in the OP.
    15. jath

      For our StarMade YouTubers

      Thanks for the shout out. I've been lazy in the post production lately because I've been having so much fun just streaming, but i have so many new and awesome ideas. I just really want to keep filming. Editing is boring for me. I don't know why. I still manage to get some cool videos out i...
    16. jath

      Non-block Entities

      In this game, Blocks are a building material. They are also what everything is made of, including planets. Why? I believe that if you were to change natural structures from being composed of blocks to being made of a series of points (information wise) that are connected using a simple plane...
    17. jath

      Consume paint from inventory instead of crafting; make hull color an option in advanced buildmode

      Personally, i wish paint could be applied directly to the placed block, on one side or all, even painting only half of one face.
    18. jath

      Jath's attempt at a skinning tutorial

      Sorry about how crappy I am at skinning.
    19. jath

      additional sign variable suggestions

      I think it should also be tied to logic ie. <logic> Tstring= "on", Fstring= "off"</logic> Lights: on Lights:off Door:locked/unlocked