Search results

    1. Valiant70

      Imitator Block

      No.
    2. Valiant70

      QOL Improvements to Recoil:

      Oh hello. Fierce as usual I see. You're essentially correct though.
    3. Valiant70

      QOL Improvements to Recoil:

      Cannons have always been kind of bad. Sticky beams don't help the situation. Cannons don't need more nerfs. The only way I can see recoil working is to apply it only to rapid guns, and only at a very small angle. Half the reason to use rapid-fire weapons is to spray down an area with...
    4. Valiant70

      Biotechnology

      Farming was more or less rejected from the game. Fine then. Let's do one better and add equipment and powerups that use biological technology based on plants, fungi, and creatures that you can find, grow, and possibly manipulate into new forms. The gimmick is that biotech is hard to control...
    5. Valiant70

      Make AMS pre-calculated

      At the heart of it, this is just another optimization. It reduces glitchy behavior and improves performance. If Schema took the time to do this and do it WELL, then it could be a good addition.
    6. Valiant70

      [14th of April] Schine Q&A Answers

      If they did what they were designed to do, it would be completely true. I'm debating the design, not the glitchfest of a reality.
    7. Valiant70

      [14th of April] Schine Q&A Answers

      Dumb as they may be, they're capable of operating independently. Fleets don't follow a manned ship around, but rather act on their own with or without the owner present. Some operations require at least one player present, but that doesn't necessarily mean the player who owns the fleet. This is...
    8. Valiant70

      [14th of April] Schine Q&A Answers

      What I'm saying is, I'm not sure it's good for the game in the long run to have AI capable of operating completely independently with no players present. After a certain point, AI becomes so advanced that players are just about out of the picture. With a game that's centered around building...
    9. Valiant70

      Revert to System HP with reactors as Critical Zones

      If you destroy half of anything, it should either quit working or explode depending on what it is. If it's particularly huge, destroy less than half just like old system HP. This way ships riddled with holes will end up dead in the water before long even if their reactors haven't blown. That...
    10. Valiant70

      [14th of April] Schine Q&A Answers

      Not really. You use them for fighter wings and support craft. Players should fly the real ships.
    11. Valiant70

      [14th of April] Schine Q&A Answers

      A lot of people continue to call for fleets and AI, and I can see why, but I'm still concerned that the large-scale strategy will end up consuming the game's soul. There's not a lot of point in designing your own ships if you don't interact with them and use them yourself. The current AI is...
    12. Valiant70

      [14th of April] Schine Q&A Answers

      The numbers themselves aren't what I'm concerned about. I'm simply wondering if a higher ideal ratio of armor to other systems would improve our ability to create low-impact decorations. At this point it's hard to say for sure, since we haven't seen the impact of the new armor mechanics on ship...
    13. Valiant70

      [14th of April] Schine Q&A Answers

      Welp, found some new info for this. New Planet Speculation Thread This leaves me wondering if the ideal mass distribution is the main thing that hurts RP builds. Wouldn't it be better to say "about half of your mass needs to be armor to work well. You can make it look however you want though."...
    14. Valiant70

      New Planet Speculation Thread

      Multiple biomes confirmed! We knew they would be as large as possible. Now we get an idea of the performance impact kilometer-scale planets have in their early development state. Hopefully planets this size will eventually become practical at least for higher-end servers. I knew smart loading...
    15. Valiant70

      [14th of April] Schine Bi-weekly Q&A

      Will the universe update keep the ugly square grid of same-sized star systems or do you have plans for random star system sizes and positions?
    16. Valiant70

      StarMade Dev Blog - The Weapons Update

      I like where this is going. I'm a little skeptical about some of the specifics until we get feedback from the PVP department, but overall it looks very promising. Looks like we're getting some quality-of-life and quality-of-game engine improvements along the way. schema I saw that you listed...
    17. Valiant70

      [31st of March] Schine Q&A Answers

      DUUUUUUDE heck yeah!
    18. Valiant70

      Starmade memes

      European mods be like, Edit: how do I change the size of images in posts I make?
    19. Valiant70

      Starmade memes

    20. Valiant70

      Starmade memes