Let me just say, that I love the idea of a bio ship, and this is likely to be a explusion of just tons of ideas.
First no specific cores! There is plenty of awesome things you would want to do with both blocks. I think we could do a lot with just a few different blocks.
First off I don't think...
You'll need to tell the your computer to use the 970m instead of the integrated intel card. I was able to do this in the Nvidia control panel. You must add what version you are using to run the game to the list. You'll then need to change it to use your "High Performance GPU"
I am not a dev for the game. Some things maybe wrong since I don't have access to their code. I've just been a developer for the last 10 years, and professional for the last 5.
There are a couple things:
In-game fps is coupled to a few things, but the one we care about right now is how many...
The block ID limit can be explained once you look at the data a block holds. Each block is 3 bytes. 11 bits of those 24 bits (3x8bits) is the block id, meaning we have a limit of 2048 (2^11). To get more block ids we would have to increase the amount of data for each block to 32 bits. This would...
This is a really good way to kill conversation between two parties, in particular the devs and players. Basically Criss said hey look out but we don't have a lot of details since they aren't part of the code team. The conversion process is the biggest thing being tested right now, so keep your...
This is highly complicated for no reason. I'd rather have a decal system that operated like the asteroid ores do. It's just an overlay for pictures/symbols/text that attaches to a block.
I think we've talked about this before. I've looked the only place the lua scripting is tied into the engine is in the NPC dialog windows and oddly the ship score. Granted I can make the npc make an http request and print out the results.
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