As it is anyone can retake the tutorials at any time. The free ship deal should be a one-time thing. And that won't keep people from logging in retaking the tutorial and then passing the salvaged parts to their main. I prefer the DSTS daemon way of handling it. Just request a free core. You can...
We'd really love to see players come to the site here to find a good starter ship if they can't build one for themselves. Sub 250000 credit ships that can survive and work in a fresh vanilla universe would be the real sweet spot.
I'm talking about a USB headset. It is essentially a stand alone audio device that has it's own sound rendering hardware. If you plug a USB headset into a computer with -no audio hardware- it would be detected as an external sound card and render audio independently.
Weapons are now working how they should. This means WAY better dogfights vs AI.
I propose a second single player option that creates a new universe with no 'roids, planets or stations. Essentially using a local battle mode server. This playmode just spawns in increasingly larger and smarter...
I'd still like to encourage you to get in contact with the head of the tester group and see if some of these logic issues can't be ironed out. You seem to have a knack for novelty ships and we can use more of that. Fewer PvP bricks and more showy lego mindstorm stuff.
I'd rather not see multiple super weapons under one person's command. Seem far too OP. If you must do that then have a dreadnought super cap with several capitals docked and super weapon those.
I'm of the mind that the "Capital Ship" flag that was discussed a while back include the super weapon enabler. The first weapon in the ship's configuration should have that super kick. All other weapons, including turrets, behave normally.
I suspect this could be one of the awesomest things ever if we could get it to work. Actually, considering the in depth nature of this work.. I'd suggest adding any issues you've found in the logic to the bug list. It can be found at bugs.star-made.org. I'd go even farther and maybe contact...
I don't see how politely disagreeing would be taken as a negative. It means two reasonable intellects have found a difference of opinion. It's all how you frame it. And my point exactly.
if someone is a native user of their language then they should be able to, with a little effort, leave feedback that cannot be taken out of context. they can leave a comment that will not incite, insult or draw the ire of the recipient. you say you can't think of a way to put it nicely? then...
ace, line up some asteroids, smack into them like a ~wreeeeeeacking baaaaaaaaaall~ and see if you don't get graphical lag. that sort of thing can cause short lived desyncs that can lag a server if it's already dealing with multiple players logged in.
essentially once you grapple to a ship, or are in it's gravity or sit on a block your view is locked to certain limits. you can use this to mimic different visibility situations depending on the craft's role. in the case of sitting you're locked to the 180 degrees from where you've sat your...
negative commentary?
yes. please to avoid.
critical commentary? constructive, honest and conducive criticism?
please to be yes.
It's called feedback. And real feedback is very useful. (this leaves negative commentary in the 'useless' category.)
currancy.. see that's something given by the system and anything that has an allowance will be abused.
with my outline you earn every bleeding point. and a slip of the stupid can happen and take a good chunk right from under you. and you'd be the one apologizing with no hope of getting any of...
The better your reputation is the more flexible the reputation system is and the stronger your opinion can affect others. You have to earn the ability to disagree or be a neutral party or leave a special indicator on a rating.
Rating groups:
Each group has levels. And each has access to certain...
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