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    1. Winterhome

      Viability of Power Cores (Docked Reactors)

      Not really sure how docked armor helps. I know that spaced armor works wonders, but docked armor wouldn't prevent the missile's blast radius from mangling the reactor. I've done some pretty extensive testing and we still have missile blasts penetrating walls and hitting docked objects.
    2. Winterhome

      Viability of Power Cores (Docked Reactors)

      Only problem I have with docked reactors is getting hit with a single missile when your shields are under 50%.
    3. Winterhome

      Ramming speed! Collision stuff.

      Without knowing what the code looks like, you can't say whether it's a tiny job or a big job. If it's a small job that takes under a day, then there's no real cost to trying to implement it. Core mechanics are good and all, but they need some supporting structures as well.
    4. Winterhome

      Recognized Buff Disintegrator Explosive Block thingies

      AI doesn't lead targets when it's pushing towards things. It's still pretty much a guaranteed miss unless it's using something like 300-500% push module effectiveness to force it into the speed cap with each push.
    5. Winterhome

      Ramming speed! Collision stuff.

      A feature would be nice regardless. Pinning it on the server owners is nice and all, but that's like saying that we don't need admin commands or creative mode when we can just get our blocks by mining.
    6. Winterhome

      Ramming speed! Collision stuff.

      Okay, I know, Collision Damage isn't a high priority. I get that. But I think it's time to revisit its code - if only for an hour or two. It's simple. You hit another ship while their shields are up, you deal damage equal to the difference of each ship's mass*velocity to both ship's shields...
    7. Winterhome

      Recognized Buff Disintegrator Explosive Block thingies

      I still feel that it should scale with warhead impact speed more than group size, though I do approve of group size as a mechanic for warheads.
    8. Winterhome

      Viability of Power Cores (Docked Reactors)

      I was under the impression that they were effected by the changes to the salvage beams too, making them more like normal weapons.
    9. Winterhome

      Viability of Power Cores (Docked Reactors)

      People use docked reactors plenty. Softcap of 1mil e/s, with efficiency dropping off somewhere around 600-800k (I forget where exactly). A 1/1 Powersupply-Cannon should take 1k e/s to fire, and I'm not entirely clear on how much of that actually goes to the ship being hit.
    10. Winterhome

      Recognized Buff Disintegrator Explosive Block thingies

      brb doing 1mil damage with a 20 block torpedo
    11. Winterhome

      Gigantism

      Hm, dunno. I like the idea of uncapped refinement because it allows people to punish you for putting all of your eggs in one basket, but I also like the idea of forcing people to spread out. Perhaps diminishing returns on refinement rates when you add more refinery enhancers (if they're a...
    12. Winterhome

      Gigantism

      Meanwhile, titan pilots are also effectively forced to redeploy to defend their assets, and it makes attacking enemy bases actually worth your time. We'd need some sort of alert for when enemies are attacking your assets and where, though. I do feel that we need to have some sort of system for...
    13. Winterhome

      Brainstorm This New Power Block

      And everyone who wants their blocks to not be overcomplicated and for the game to stay well balanced gets screwed in the process. No.
    14. Winterhome

      multiple blocks per cubic meter?

      Not possible, sadly. Starmade doesn't just put blocks at regular positions. It's a voxel game, so blocks *are* those positions. The closest you can do, at the moment, is using Rails to slide alternate color cutouts into a matching slot.
    15. Winterhome

      ✪Atlas Armament✪ [Recruitment Limited]

      Those ships are all made by Thryn members, m9
    16. Winterhome

      Gigantism

      Capital ships are still able to utilize server maximum speed to outmaneuver and kill smaller ships. Fly away from the smaller ship at speed limit, then turn to face them and blast away. Shooting a fighter with a capital ship cannon is no harder than shooting a fighter with another fighter when...
    17. Winterhome

      Gigantism

      Or SS. Or GenXNova. Or FUYB.
    18. Winterhome

      Steam Workshop support

      I wouldn't mind Workshop being set up to accept peoples' blueprints and such, like Gmod does, but that's a totally different coding issue. But yeah, making peoples' accounts go through the Steam workshop is a tad excessive, since it discounts non-Steam-users.
    19. Winterhome

      Steam Workshop support

      Steam Workshop would have to be something that works together with the registry, rather than instead of it, since a large amount of players don't use Steam at all.