Select the ship by pointing your crosshair at it and hitting F, then enter the chat command /destroy_entity. This will delete anything, from shops to ships to entire planets.
Sounds like every single popular ship in the site\'s catalog that has anything docked on it just got borked. I\'m betting HeldTech and the like are NOT happy.
This doesn\'t help at all. If I replace even a single file, the game immediately crashes when it tries to load. Even deleting the META-INF folder like in Minecraft doesn\'t help at all.
Hemispheres are the quickest way to deal with the disc-planet whining. They\'d require a few tweaks to the existing world generation and that would be it.
Now, every source of info I've read states a parent ship will feed its turrets if they don't have any power blocks on them. This seems to work perfectly with the weapons on my turrets, but the shields? They charge at the same flow rate as frozen molasses. I'm confused. Does a parent ship charge...
The shops regenerating credits on their own is a great idea. In fact I\'d like to ask that you be able to set how much the shops regenerate per minute in server.cfg.
The problem is that Trade Guild ships currently are borked and never fly to drained shops. In fact they don\'t move around at all. There should at least be an option in the server config file to turn on infinite credits for Trader shops again. That way it\'s left up to the server\'s admins.
I think the one problem with living in 888 is that the glare from the sun at that proximity is insanely bright. Turn the wrong direction and bam, you get a retina bleaching.
Michael has given me the assignment to finish constructing the 17-Ton Salvage Barge. The barge in its current form is powerful, but incomplete. I intend to finish the job.
There is a massive bug that sun damage does NOT affect astronauts. If you get out of a ship before the core melts, you can fly around in there forever.
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