Here is an idea I had that incorporates the OP
So first off hulls use hull armor absorption
Second, hulls are fully affected by shields (shields absorb 100% damage is shield block is shot)
And thirdly, if any block besides hull (or plexdoor) is hit, shields only absorb a percentage of damage.
Hull absorption is the best solution but what if we combine multiple ideas.
So first off hulls use hull armor absorption
Second, hulls are fully affected by shields (shields absorb 100% damage is shield block is shot)
And thirdly, if any block besides hull (or plexdoor) is hit shields only...
Personally I really like skin shields as they have as really nice effect and bubble shields can be kinda ugly. Using your suggestion though and making it so the shields are divided up around the ship would allow for more strategy to be used which I do support.
I like to build my own ships since using smedit isnt a challenge... just cheating. Though it is a good way for beginner players to learn how to create large ships
100% agree with warp nodes but there should also be a FTL/ warp drive for short range fast travel. And adding on to what you said about system combat, in general everything in a star system should be larger but more rare.
I just feel like it would be near impossible to find a your own base if you had to search a 25X25X25 km cube for it. Maybe there can be sub sectors or something that are the saze of a planet. Also, having multiple planets in one sector would cause many problems when trying to load in a base...
Love the ore/relic/mineral ideas as well as most everything you said about a galaxy. The only parts I disagreed with is that sectors shouldn\'t be as big since they are used manly for navigation purposes. I also thing that the outer and inner galaxy should be more varied, like one dangerous...
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