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    1. Madman198237

      Pickup Rail Improvements

      Do you mean you want a rail that gradually accelerates fighters up to speed? Or do you mean a barrel-roll sort of roll?
    2. Madman198237

      A Request for Turret Advice

      Do they have enough energy to fire their weapons? Are the weapons computers pointed the direction you intend to fire? Are you sure that the Bobby AI blocks are activated? Are the targets in range?
    3. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      If you have a counterargument to the points for good-looking and functional vessels that have been raised, then you have lost. If you can't successfully argue against (Come up with reasoned arguments about why a ship can't look good and yet function at the same time, or whatever it is you're...
    4. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Zektor, that clearly means that you've not got counters to the rest of the points raised against you. Since this should be regarded as a decent, logical debate, your case is clearly inferior. To be clear: You've lost AND gotten the answer you apparently started this thread for. The community...
    5. Madman198237

      The Vaygr Empire [RECRUITMENT OPEN]

      Actually, I think that they're trying to say that they're the good parts of being bad (Freedom to kill things or something? I'm not entirely sure....), as opposed to the less-good parts of being bad, including, getting shot to pieces by everyone who isn't also evil.
    6. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      No, but a builder who builds doomcubes is probably not going to enjoy the game, because every time they go fly somewhere, they realize that all they've ever built is a very large, Star Destroyer White (Most likely) space brick. With no purpose. Another appropriate way to say what Chckn said...
    7. Madman198237

      Turn ship systems into [modules] instead of [# of blocks] - fighting giganticism

      If you don't want a super combat vehicle, don't make one. Build a small ship with interior and almost no weapons instead.
    8. Madman198237

      Bobby AI on 3 Rail Dockers - How to?

      Just remember: The rail rotator is the master, the activation module the slave. Get it backwards and you'll undock your turrets. You only need one 45* rotator. Use the ability of ships to have 0 connections between pieces to place turret docks with this ghost ship, wherever you need a 45*...
    9. Madman198237

      How to toggle a turret on or off via remote - my solution

      But another problem: You have to go to that menu anyway, to reset turret orientations. If you don't, the turrets aren't going to work.
    10. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      Depends---is that 100k mass ship the Death Star? If so, then yes, it will. Because a sphere has a higher ratio of volume/surface area. You must be stupid to think that decorative blocks and empty interior space used for RP purposes add significant mass. That 100k ship will have more (Mostly...
    11. Madman198237

      A Request for Turret Advice

      I've noticed that turrets don't always appear to be pointing at targets they're firing at. Minor glitch, probably.
    12. Madman198237

      A Request for Turret Advice

      Another note: A good measuring stick is: If the turret is meant to deal serious damage to combat vessels, can it take out an advanced armor block with armor HP still present? If not, then it might be a good idea to upsize a bit.
    13. Madman198237

      The G0dz Torpedo Shipyard

      If you're worried about data, why on earth are you still watching a forum, where text, images, even whole videos can appear at random to drain your data?
    14. Madman198237

      The G0dz Torpedo Shipyard

      See? Already mentioned it....in the first post where I explained my torpedoes to you.
    15. Madman198237

      The G0dz Torpedo Shipyard

      Damage pulse, as I said, makes the AI get FAR CLOSER to the target. DP has a small range, so a torpedo guided by DP does most of the hard work for you---it'll use its 2.5 T/M ratio to get within 20 meters (Depending on sector size, of course) of a target, instead of several kilometers away...
    16. Madman198237

      A Request for Turret Advice

      Around 260 per group is correct on the larger turret. The beam-beam-ion is a prototype standardized turret. I'm going to be refitting it (Read: Build mode one-block-only delete-and-replace modules) to make any combination I need or want. The ion turret can rake a lot of shields off of a target...
    17. Madman198237

      Logo Dilemma: UGPD needs a nice logo!

      Just start slapping blocks around. Find a simple geometric form you can build in SM (And put on most of your vessels). Heck, just use a common color scheme or something.
    18. Madman198237

      [Philoshopy] Why do we keep trying to build something pretty ?

      I think the first time I ever played with Legos I was around 6 years old. Got them for Christmas at my grandfather's. Opened the box there. Later, I tried to build the set at home. Oddly enough, there were fewer Legos in the box at home than there were at my grandfather's home. I wonder why...
    19. Madman198237

      The G0dz Torpedo Shipyard

      Don't ever, ever use a cannon for torpedo guidance. Use a damage pulse, it'll drive the vessel to within 20 meters of the target's hull. Then a small push effect can easily take the target out, accurately. That said, I'm working on ultra-simplistic torpedoes to use in battle. All I have on a...