NP doesn't work if you bring up politics yourself, for that matter. It feels as though any and all mentions of other players and factions by the OP in an NP thread should invalidate that NP tag.
Glad you're keeping it open, Zackey :P
Blood and Steel, ship graveyard match against Sven just before the "real" final match
Jaaskinal ran to get out of her ship and get into the dead NFD Rockhopper for a major upgrade, and when she got to the Rockhopper, one of her abandoned ship's turrets fired a missile at Sven... who was on the...
That's pretty much the root of most "wars" on Starmade. Someone attacks someone, then brags about their victory and continually harasses the loser for months afterwards, turning it from what was initially friendly/bored pew pews into genuine hatred.
I've never seen a 10km ship before with full combat balancing. Ever.
1km is generally considered "Huge", with anything under 200m being considered "Small".
Okay, so. Previously, asteroid mining was only a remotely viable option because it was possible to save the location of Larimar asteroids and farm the sectors in which they spawned, or to move asteroids to a single sector via push beams and use that as a farm.
The total lack of asteroid...
The point is that it's being presented as though hardcore PVPers are the only community members worth representing.
Features in general make the game better for newbies, and honestly, the newbies are the important ones. We have a shitload of people who want to explore or do industrial stuff or...
I imagine part of the issue with minelayers is determining whether it should be a "normal" projectile like missiles/cannons, or if it should be a permanent static object that gets dumped. I don't think the players or Schine ever figured out if permanent mines or temporary mines were a better...
I could get behind this quite happily.
I've been wrestling with this issue ever since I started my faction with Jaaskinal. We want to give our players a creative outlet on our homebase, but we don't want to give them access to build blocks or storage modules on the main base.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.