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    1. Dr. Whammy

      Oh Look. They removed the damn disagree button again.

      "Disagree" appears to be applicable only to certain forum types. It appears in "off topic" and "suggestion" threads a lot. With that having been said, whether is stays or goes is kind of a moot point at this stage. Many people who use the disagree rating or its sarcastic counterpart (the...
    2. Dr. Whammy

      Oh Look. They removed the damn disagree button again.

      This made my day. Thanks for that.
    3. Dr. Whammy

      Introducing The United Star Axis

      Thanks man. That made my day. These are the second most powerful missile turrets I've ever designed. Each one fires 4 heavy, long range missiles (over 600k dmg each with punch-through), a salvo of light anti-drone missiles (30k dmg each) and decoy missiles to confuse enemy AMS. The...
    4. Dr. Whammy

      How do you build?

      They say a picture is worth a thousand words. So here it goes. This is a visual (metaphorical) representation of how I get most of the inspiration for my builds... The star represents all military, aviation, automotive, architectural, nautical, NASA, and sci-fi imagery in existence...
    5. Dr. Whammy

      Custom Player Models

      Aww... You SNEAKY fishy!!! ;)
    6. Dr. Whammy

      Interior porn

      A true masterpiece... My only disappointment is that I can only give it one "like". I won't be trying anything quite like that until they get this reactor update sorted out but for now, you're pretty much my gold standard for reactor rooms. (y)
    7. Dr. Whammy

      Introducing The United Star Axis

      Testing out my Guardian MK4 turrets. The units are self-powered (a feature which is going away soon). but I figured I'd try them out anyway. Missiles typically suck at DPS but I managed to get enough firepower to slowly overpower a 20M shield target with 500K max regen. The transparent...
    8. Dr. Whammy

      Interior porn

      Screwing around with a new "reactor ready" Command System. As usual, I try to cram a city inside. Smaller than my usual but sometimes less is more. The docking area can hold 4 ships measuing 70m x 45m x 30m. The little tank mech patrols the perimeter for intruders. It will aim at any...
    9. Dr. Whammy

      Please Disagree With My Own Review About Starmade

      Sooo... what's with all the food references these days? Sandwiches? Baguette? Pizza? Are the mods censoring people nowadays? In that case, stop swearing so much, you're making me hungry.
    10. Dr. Whammy

      Custom Player Models

      Nice... Looks like Arnie and Xeno had a fling in the mid 80s; some time between Aliens and Terminator. That guy gets around even more than I thought. o_O
    11. Dr. Whammy

      Please Disagree With My Own Review About Starmade

      Philosophy aside; if I understand correctly, he wants to hear the reasons behind a disagreement over an idea; preferably with a well thought out alternative rather than the usual "no... that idea sucks" with no further explanation behind it; as is often the case. To be honest, that's really not...
    12. Dr. Whammy

      Custom Player Models

      I appreciate you posting this; no doubt many will find it useful. I already make my own skins but the model info may be what I'm looking for. I'm going to try to import one into a 3D application, alter it, then import it back into the game. Let's see how much of my training I remember...
    13. Dr. Whammy

      Custom Player Models

      I'd like to to see their templates for the character mesh and skeleton. It would be cool if we; the players could custom build our own player models from scratch. Using something like 3DS Max, Maya or Blender, you could do something as simple as add ears and a tail for a cat-person, or go...
    14. Dr. Whammy

      Fixing Starmade's Continued Play Value.

      While NPC ships are dumb, you can make some ridiculously engaging station environments that do in fact, make exploration worth while. Something as simple as putting a factioned city on a planet with public hotels, factories and hospitals was enough to divert a LOT of player traffic to my base...
    15. Dr. Whammy

      Fixing Starmade's Continued Play Value.

      True. However, weapons don't require specific shapes or spacing to determine efficiency. Even if that changes, you are still limited by your power output. New or old; the power system is the foundation on which all other aspects of building will follow. If Schine can get that right with...
    16. Dr. Whammy

      Fixing Starmade's Continued Play Value.

      I used to build like that. In fact, every ship I built up to and including my Mk6 Pathfinder is an example of that. Not gonna lie, seeing how far I could evolve a pathfinder; combat-wise was fun. Unfortunately, as powerful as the Mk6 had become over its original prototype, it eventually...
    17. Dr. Whammy

      Fixing Starmade's Continued Play Value.

      Normally, I'd agree with this but the vast majority of my scenery and dedicated RP material is in template form. I can deploy an entire city in a matter of hours. For ships and stations, I prefer to know the full potential of a build before adding creative details. Starting with systems...
    18. Dr. Whammy

      Fixing Starmade's Continued Play Value.

      Between the rigid play styles, the insanely high mining bonuses, griefing, exploits, and the potential for altered block stats, I'd have to agree. Single player isn't much better either, since what we have right now, is not really a 'game', but rather a collection of tools that a player can...
    19. Dr. Whammy

      Custom Player Models

      ...YES. :ayylmao: :morewink: :neko: Being a 3D animation grad, I've already made a few custom skins but given the chance, I'd also like to be able to make my own character and equipment models then load them into the game. There's nothing like building a custom asset, whipping out a can...
    20. Dr. Whammy

      Yet another Shotgun suggestion: seeker shots

      I now understand your intentions. Personally, I'd like to see both a guided and unguided version but your idea does have its perks. Regarding spread angle and the appropriate situations for each; perhaps some real life ballistics data will help you decide. Below are the effects of different...