Search results

    1. jzimmerman4

      Pistons/Sticky Pistons

      All types of movement blocks have been confirmed by Schema for quite some time now.
    2. jzimmerman4

      Re-imagining the Damage Pulse

      Yes they could be colored like the other weapons but the push probally wouldn't change since you can always give the damage pulse a 100% push effect so it would be nice to have a 360 push weapon.
    3. jzimmerman4

      Re-imagining the Damage Pulse

      Hahah yea Im in season 5, It is a surprisingly good.
    4. jzimmerman4

      Is there any way to get an old version of Starmade?

      The new starter can upload old versions of the game.
    5. jzimmerman4

      Re-imagining the Damage Pulse

      Yes! It would be exactly like the Malevolence
    6. jzimmerman4

      Re-imagining the Damage Pulse

      So I have never seen anyone, not even a noob, use the damage pulse as the master weapon on a ship. They currently are completely pointless in battle besides as a slave, in which case are really awesome. I recently had an idea of a new way the damage pulse would work as a master weapon that...
    7. jzimmerman4

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      Updated the Luna and the Daygr!
    8. jzimmerman4

      Luna [Battleship] - Improved Missiles

      Due to a missile bug (599) being fixed in the latest patch, I was able to find the best effect for missiles.
    9. jzimmerman4

      Daygr [Dreadnaught] - Improved Missiles

      Since the Missile bug (599) was fixed in the recent patch, I was able to properly test for the best effect. Here are the results of one shot:
    10. jzimmerman4

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Whats the difference between Shield drain and Ion? I would think it best if there was only a shield and energy supply beam as to prevent repetition in the function of blocks. I do get that shield drain gives you the enemies shields but now the Ion effect sounds useless for the most part.
    11. jzimmerman4

      StarFeed Podcast -- For anything and everything spaceworthy!

      Perhaps a different voice chat may work better
    12. jzimmerman4

      Thrust Mechanics Explained

      It might be more fitting if a hyper-drive capable ship was called a Flag Ship instead. Also, Flag Ship is used less often so it will help prevent some confusion when a fleets Capital is not their Carrier/ jump ship.
    13. jzimmerman4

      Demons ship graveyard

      Those bed things look comfy!
    14. jzimmerman4

      a solution to homebase invincibility

      Sounds like a bug that needs to be reported to me!
    15. jzimmerman4

      Rendili Hyperworks- Deep Space Construction Station and Republic Fleet (KoTOR and TOR Ship Thread)

      These ships are really turning out nicely! I totally plan on using that station if you release it for download.
    16. jzimmerman4

      Starmade Trailer Ship Submissions

      Voting is going to be so hard with all of these amazing entries! Cant wait for it though.
    17. jzimmerman4

      Starmade Trailer Ship Submissions

      I do not see the Night Bane Pirate Station on the list. o_O
    18. jzimmerman4

      a solution to homebase invincibility

      Disabling factories is an interesting idea but only takes a whole of a few credits and minutes to fix. You can always create plexdoor "shields" around the turrets so that they are protected by the homebase when you log off then easily activated by hooking the plexdoors to a button. @Lecic And...
    19. jzimmerman4

      a solution to homebase invincibility

      I would suggest keeping faction bases they way they are but have turrets and/or docked ships vulnerable to allow factions to still destroy enemy supplies if their base is poorly designed. This will also decrease the amount and size of ships spawned as you need an interior dock to have them...
    20. jzimmerman4

      StarFeed Podcast -- For anything and everything spaceworthy!

      Very nice to listen to as I browse the forms!