Yes they could be colored like the other weapons but the push probally wouldn't change since you can always give the damage pulse a 100% push effect so it would be nice to have a 360 push weapon.
So I have never seen anyone, not even a noob, use the damage pulse as the master weapon on a ship. They currently are completely pointless in battle besides as a slave, in which case are really awesome. I recently had an idea of a new way the damage pulse would work as a master weapon that...
Whats the difference between Shield drain and Ion? I would think it best if there was only a shield and energy supply beam as to prevent repetition in the function of blocks. I do get that shield drain gives you the enemies shields but now the Ion effect sounds useless for the most part.
It might be more fitting if a hyper-drive capable ship was called a Flag Ship instead. Also, Flag Ship is used less often so it will help prevent some confusion when a fleets Capital is not their Carrier/ jump ship.
Disabling factories is an interesting idea but only takes a whole of a few credits and minutes to fix. You can always create plexdoor "shields" around the turrets so that they are protected by the homebase when you log off then easily activated by hooking the plexdoors to a button. @Lecic
And...
I would suggest keeping faction bases they way they are but have turrets and/or docked ships vulnerable to allow factions to still destroy enemy supplies if their base is poorly designed. This will also decrease the amount and size of ships spawned as you need an interior dock to have them...
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