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    1. jzimmerman4

      What the community has suggested - An overview and ideas for the dev team -Update #1

      I got quite a lot of support on this idea: http://starmadedock.net/threads/re-imagining-the-damage-pulse.2726/
    2. jzimmerman4

      The ultimate drone R&D thread

      Hahahah they originally were all black before I gave them all a paint job! So feel free to batatize them hah
    3. jzimmerman4

      The ultimate drone R&D thread

      Wait we are showing off drones?? :D
    4. jzimmerman4

      the first steps with starmade

      My first saved ship which docked into my second one which had my first turrets on it. My Current WIP:
    5. jzimmerman4

      My first capital ship!

      The purple 'electricity' on the back is totally BA
    6. jzimmerman4

      Supernova Station; My Magnum Opus

      An An interesting idea would be to make racers that only had power tanks and no recharge so that they are forced to stop in the pits every few laps for the recharge beams.
    7. jzimmerman4

      The Current State of Weapons

      Lasers= Damage beams
    8. jzimmerman4

      The Current State of Weapons

      I like this concept, makes a lot of sense and makes cannons more practical to use.
    9. jzimmerman4

      I'm an idiot... need help

      Me after hearing that.
    10. jzimmerman4

      Brainstorm This Perfect turning system - no half-assed solution

      If this is feasible then, yes please. The advantages sound very good on paper but if they were able to be put into the game, again, yes please. hah
    11. jzimmerman4

      AVA Industries

      The first ship almost reminds me of The Hitch Hikers Guide to the Galaxy. But any way nice spheres, I would suggest adding more too them and just having the sphere as the core area, check out my drones to see what I mean.
    12. jzimmerman4

      The Current State of Weapons

      I For support systems I think we should phase out the beams that take power and shields since we have effects that do similar things. My suggestion would be to give the ion and emp effects a shield/power return to the user.
    13. jzimmerman4

      Re-imagining the Damage Pulse

      That would be interesting to have an effect change the properties of weapons. I'd be down for that.
    14. jzimmerman4

      Jath's big list of suggestions!

      I totally agree with point 1 , 4 and 6 they would all be good improvements to the game
    15. jzimmerman4

      Hull Mass Effect?

      Yup cubatoms have been removed and replaced with the current crafting system. Those will probally be removed when ever the new HUD is released so just ignore them for now.
    16. jzimmerman4

      Re-imagining the Damage Pulse

      While a pulse in all directions is cool no one ever uses it in a practical way since the damage is spread over too large of an area and a lot of the actual pulse never hits anything.
    17. jzimmerman4

      Re-imagining the Damage Pulse

      Here is a picture from the Clone Wars series and this is pretty much exactly how I envision it, a large disk that can either deal damage to a large number of ships or a large area on one.
    18. jzimmerman4

      The Current State of Weapons

      Points to the link I posted a few responses back. I think that's the answer. Increases range, will look legit, be effective in combat, unique, etc.
    19. jzimmerman4

      The Current State of Weapons

      Here is my weapon suggestion for the damage pulse: http://starmadedock.net/threads/re-imagining-the-damage-pulse.2726/
    20. jzimmerman4

      Brotherhood Republic Fleets [Luna Turret Update part 1]

      My current WIP: As for a name I am currently calling it the Scylla but I am totally open for suggestions.