i think he was refering to the three different armor classes in starmade starting at hull armor and then advanced armor... but yeah hull could be considered armor as it provides an armor rating.
the current astrotech system is even pointless being used by players which is why we need a change on it. and certain things are already present for example either the blueprint or ( if they should ever properly work) the designs. stuff could be so much easier.
As said i like the effort but i'd...
i like it though the actual implementation of fleets still won't let us do stuff with em. i mean my ships guard my stuff pre patch as well without being given the order to do so ... for the turrets ai fired at enemies...
i really love the rail part returning drones and such... though how about i...
i see your issue - i will put that on my list to reconsider for season 2 but for now i am sorry for i must under no circumstances changes rules in the middle of a season to prevent unfairness to those which already made up their concepts regarding the given limitations. so this time stick to the...
Just recently someone told me (what we all know already) that schine is not balancing yet. That a dedicated scanner ship should have a bigger advantage than just recharge time ... is a balancing issue.
- The Bigger the fleet gets, the more expansive their mining gets, the easier they get found.
- So you seriously have issues with finding stuff? Build big antennas! not just 3 block long ones! And scan a few sectors wide in every direction!
- so a small faction has an easier time to hide? Well...
How and Why change the damage of warheads (stop the race for the biggest ships and make fast agile fighters useful again)
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and my opinion has not changed ever since. No more artificial restrictions also no productionspeed limit. The only thing that should seperate a station from a ship should be a station can become a homebase everything else shouldbe the same. Yes, that shipyard could pump battlecruisers of immense...
iwant this and if you ask me the only restriction tied to stations should be that only a stationary structure should be able to serve as homebase and claim systems... anything else is some artificial holding back the games potential. if people opt for haveing mobile factories and shipyards...
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