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    1. Blaza612

      Completely grief-proof way of faction homebase capturing.

      A problem is the grief-proofing itself. Faction home bases are immortal due to the possibility of griefers coming in and recking it, how about we let them do it. It will give people an actual reason to put some defenses up and keep their ships safe. In order to do this properly, we'd need an AI...
    2. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      My previous point still stands, problems in the game should be able to be countered via building, or in this case, investing in 50k scanner modules in order to prevent stealth, which is realistically stupid. If someone has a far bigger ship than yours then there is absolutely no reason why they...
    3. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      For fucks sake, not these kinds of arguments again... The fact that someone can counter it by adding more modules is an INVALID reason ass to why the suggestion shouldn't be implemented. If they want to dedicate their lives to detecting cloaked ships, then why the fuck not? Why should they not...
    4. Blaza612

      Block ID shortage solution maybe

      How exactly is that relevant to what I said? I was saying that in response to adding things to the entity ID list as you add blocks on, but the blocks would be getting their IDs from the entity list, thus not being able to get the ID in the first place. I know what they are silly. :P
    5. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      I would expect the turrets to be able to see what the main ship sees. I don't see why drones couldn't Again, why not Cloaking would be the same at any distance The scanning, the jamming value needs to be greater in order to beat the scanning value Each module would simply add 1 to the strength...
    6. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system? Scanning Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it...
    7. Blaza612

      Block ID shortage solution maybe

      That still wouldn't work. The blocks would need to know what kind of block they are in the first place in order to add it to the entity list, thus making them rely on the master list still. Either way, the problem exists strictly with the master list and the individual blocks memory usage.
    8. Blaza612

      Rejected large percentage of structure values to compose of compose of computers.

      Targeting the computers is already crippling, as that completely disables the system it was present for. Making it that destroying their weapons = death of the ship will make them unnecessarily vulnerable to the point where they need to surround their system computers in 10 layers of advanced...
    9. Blaza612

      Block ID shortage solution maybe

      It appears you are misunderstanding the problem. The problem is that the master ID list has a limit. The reason it has a limit is because each individual block has to account for all of the possible types it could be, which are determined by the types. At the moment, they take up 3 bytes each...
    10. Blaza612

      Block ID shortage solution maybe

      The problem is that you're proposing a suggestion that's meant to solve one problem (having a limited amount of block types/IDs) while creating a solution to a different problem that doesn't exist. :p
    11. Blaza612

      First ship and diagonal turret

      Much nicer interior, however, I would suggest adding some more textures to the floor, such as thrusters to direct the length/width, or something similar. In general, add some more to the floor to differentiate it some more.
    12. Blaza612

      First ship and diagonal turret

      The interior is OK, but not necessarily good. The main cause is it looking bland pretty much every where, so try to add some detail using other block textures. It's not unknown to have motherboards/circuits/thrusters running up your walls and floors. I'd also suggest adding some more details in...
    13. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Perfect, that's the exact situation I want, for reasons that Zaphord has explained. All I wish for is Nomadic life to be entirely possible, and not nerfed too heavily, yet stationary life will always have the advantages of being in one place.P I wonder, were you thinking of simply having that...
    14. Blaza612

      First ship and diagonal turret

      If it's looking dull, then I'd suggest adding more details, changing the color scheme won't help in that regard too much.
    15. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I see where you're coming at, and I do agree with station parts using more power and being heavier, but the debuff to these shouldn't be too significant. Also, with 3, I'd imagine that would be implemented with this, just because they're Capitals/Motherships doesn't mean they aren't ships. :p...
    16. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I've been toying with the idea of fuel myself in my Ideas for Thrust Update suggestion, but more having different engine types, of which would be best suited to a particular size of ship/role. There was a type that was best for capitals, which in turn required fuel (it was more of a conventional...
    17. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I personally would prefer to have the rant. :P However, on the topic of balance, why should a station be so superior? Your asking to debuff Motherships and deter players from them for the sake of stations being superior, but what purpose do we have making stations superior, especially since...
    18. Blaza612

      First ship and diagonal turret

      WW2 stuff is always nice, but at least lessen their bulk a bit. :P On a side note, this is fucking amazing. You're doing some really good work on this, and again, especially if this is your first ship. :P Hope to see you make a faction, you have a nice style and would of course add to the...
    19. Blaza612

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Why should they be any more easier to board than normal ships? If they're a home, then logic would dictate that they'd be harder to board, but for the sake of game, they aren't. Again, they have to deal with all of the other systems taking their power and adding significantly, thus making...