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    1. Nebulon-B_Frigate_FTW

      AI vs Weapons 3.0

      I'll be testing turrets soon. Things are still massively in flux as my most recent tests with fixed weapons were wildly different than just earlier in the week (beams and missiles now seem even more OP, cannons a little less dodgy but still bad).
    2. Nebulon-B_Frigate_FTW

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Did some further testing since there's been many dev updates. It seems that non-cannon weapons are much more powerful; the missiles on my test platform now completely destroy the deflector and several layers of blocks behind it in one shot; the beams kill the whole target in around 5 shots and...
    3. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      IMO multi-ship stuff is basically not useful unless fleet stuff is working perfectly, and is probably way too niche and complicated to really worry about at a stage of game development where people just want to be able to shoot each other and have fun again. Also, my issue with chambers could...
    4. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      Worst part of systems 2.0 for me is certain chamber setups. For instance, can't really do a proper permacloak/permajam setup because you need to spend too much on those stealth level whatever things that just act as branch points and enablers. I also don't like still needing to set options in a GUI.
    5. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      Faporization sounds like a humiliating way to go. Anyways, I hope that it's not too hard for fighters to break beam lock at longer ranges or highers speeds, otherwise it'll just be more TitanMade.
    6. Nebulon-B_Frigate_FTW

      Ship size

      I know it's probably a typo, but the idea of a ship shorter than an Awing being where StarMade ships get janky is hilarious.
    7. Nebulon-B_Frigate_FTW

      [12th of May] Schine Bi-weekly Q&A

      Will there be any weapon setup analogous to flak? It would make a cool PD option alongside beam PD. Relatedly, is beam PD an option currently in the dev build or planned to be? I've heard conflicting things.
    8. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      The problem with a performance focus is that the game really isn't very fun when ships the size of sectors are dancing around sectors apart spewing as much firepower as possible; the game is much more fun at smaller scales. And with all the development effort put into making sure Titanmade is...
    9. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      I hate the crafting system so much. It's something that actually interests me, playing survival to build up ships from a planet etc., but it's just so overly complicated for no reason. I also really hate grinding. At the moment, I don't bother with survival anymore, and the times I do try it, I...
    10. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      I think he's lost it; I actually hate the current state of Weapons 2.0, but for some agreement with design goals behind it, I'm now personally responsible for Schine's poor decisions, some kind of conspiracy to remove PvP from the game so that a Galaxy class can be combat-capable in its size...
    11. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      I've heard the exact opposite criticism too, that Schine spent too much time fixing bugs instead of just getting on with powed and weapons 2.0. I think the real problem is development is glacial and largely unresponsive to the userbase. Nobody wants power 2.0 in its current form, but getting...
    12. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      Cannon blocks themselves have not had any visual changes in the dev build (length/width matter, but that should be good for PvP and may hurt some RP setups a bit), but cannons look better firing due to the new projectiles.
    13. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      You have failed to realize I was talking about projectile models...
    14. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      So, cannons looking cool hurts PvP? Both. Engineering and asthetics come together with having to use and space out armor as well as change weapon dimensions based on intended effect.
    15. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      It very nearly was. It was originally some heat-based system. Ultimately, Schine has good ideas, but they implement them poorly. Power 2.0 as-is hurts RP ships quite a bit in my experience (huge reactors just to be able to move, little room to put sufficient stabilizers, and annoying streams to...
    16. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      As someone who mostly builds Star Trek replicas nowdays, I didn't ask for power 2.0 and think it needs PvP-oriented changes in how stabilization works. Believe it or not, Star Trek's ship combat actually is a decent combat system for spaceship game PvP (as several games can attest to). Now, 90%...
    17. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      Not having a proper miner is exactly how it is at the start, that's the problem. The game really makes the first hour or ten a chore. Players get bored easy unless there's decent starting content. Starmade right now is basically just empty space, PvP that's not fully in, and shipbuilding. It...
    18. Nebulon-B_Frigate_FTW

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      Accuracy against a small target around 500m away was fine. The big thing to test would be an Isanth 4km away along with some bigger ships. I'm pretty sure at 4km tho nothing will even hit except the odd missile, considering beams struggled beyond 400m and cannons had issues at 100m.
    19. Nebulon-B_Frigate_FTW

      Weapons 2.0 - :(

      I think you are mostly right, but your tone's a little out there and you're painting a broad brush. While I generally don't recess turrets into the hull in RP builds, I do spend as much time on them or more as everything else. StarMade turrets work better when sticking out a ton from the hull...
    20. Nebulon-B_Frigate_FTW

      PVP focused gameplay is the majority over all the other playstyles

      I think that's actually one of the biggest issues with StarMade: there's a focus on performance to enable ships much bigger than most will make, leaving a lot less dev time on making the game stable and fun. Also, in most FPSes etc., dying isn't a big deal, you don't exactly build your own from...