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    1. NoK0mm3nt

      Docking: A series of Concise theories to improve a vital function

      Isn't part of the problem with other systems performance related? The current docking system means it can pre-calc the docking area and not have to do collision checks (It can do an extremely quick docking box size vs ship box size check when docking). All others, like mass based systems, have...
    2. NoK0mm3nt

      UWPF Transport III 1.0

      UWPF Transport III Part of United Worlds Personnel Fleet (UWPF), This Asteroid-Class (Light) transport is the largest of the Personnel Fleet's transports. It provides ferrying for 4 Drone-Class Anti-Personnel units. Shielded against weapons from other Personnel ships, this Transport is...
    3. NoK0mm3nt

      UWPF Transport II 1.0

      UWPF Transport II Part of United Worlds Personnel Fleet (UWPF), This Drone-Class (Heavy) transport provides local ferrying for 4 Core-Class (Heavy) Anti-Personnel units. Lightly shielded against hand-held weapons, this Transport is designed to move units in from a Dropship, or from a planet...
    4. NoK0mm3nt

      UWPF Transport 1.0

      UWPF Transport Part of United Worlds Personnel Fleet (UWPF), This Drone-Class transport provides local ferrying for 4 Core-Class Anti-Personnel units. Lightly shielded against hand-held weapons, this Transport is designed to move units in from a Dropship, or from a planet based deployment...
    5. NoK0mm3nt

      Armor Systems, Hull Adjacency Bonus

      What I meant was you can already do this. It works today. It's just a 2 step process. Reclaim all blocks in build mode, add em all back into a new blueprint in your inventory and spawn.
    6. NoK0mm3nt

      Armor Systems, Hull Adjacency Bonus

      Have your ship already saved as a blueprint. Using building build mode, deconstruct your ship, add everything back into a fresh blue print, plus the blocks you lost. Voila. A handy side-effect is that all partially damaged blocks are fresh again. This is easier to execute on smaller ships, but...
    7. NoK0mm3nt

      Clarifying med-scale power generators.

      Yup, not sure when that changed but that is definitely how it works now. 10x1x1 = 1472.9 e/sec 8x2x2 = 1472.9 e/sec 4x4x4 = 1472.9 e/sec 10 individual = 1408.4 e/sec All of these use 10 power blocks and clearly demonstration that the dimensions only figure into the formula as per (x + y + y -...
    8. NoK0mm3nt

      Bug Unable to update Profile Cover

      I'm attempting to update my profile cover, however it results in a server error ("A server error occurred. Please try again later"). Tried both .png and .jpg formats to no avail. The image I am trying is the same size as the default cover image being used. I've attached it on the off chance it...
    9. NoK0mm3nt

      Introduction thread!

      NoK0mm3nt - Purchased SM back in May, played since April but rarely online. Also purchased Minecraft back when it was in Alpha as well. Long time modder, mainly writing more code intensive mods and extensions - most notably was some Anti-cheat replacement DLL's and a dedicated server (map...
    10. NoK0mm3nt

      For the purposes of a more standardized class sytem

      FWIW the scalable system I posted earlier can quite easily map to naming schemes that are dynamic per server, while still keeping a generic class name that correctly maps between servers. It would also be possible to have plug-in systems based around DPS, Shields & Power (or whatever other...
    11. NoK0mm3nt

      A scalable mathematical model for ship classification

      KiloZulu, I just added a link to download the Excel version at the bottom of the spreadsheet. It didn't like the formula in F3 when exporting at Excel (I manually repaired), so I'll submit a bug at work today. Mr.Steam, it would also be possible to follow an mathematical to assigning classes...
    12. NoK0mm3nt

      A scalable mathematical model for ship classification

      Thanks all. I agree on about Drone, it is the one that doesn't quite fit in with the rest. I don't think I'll use Isanth since the ship it self technical fits into the class above. Very open to other suggestions though, particularly around StarMade concepts that fit in between Cores &...
    13. NoK0mm3nt

      Lights require minimal power to light-up?

      Picture this: You're fighting a large ship in Battlemode, so you cannot see power & shielding level. The ship has external running lights. All of a sudden, the shield effect disappears and your chewing into the ship's hull. Shortly after, you hit a critical junction in their power...
    14. NoK0mm3nt

      A scalable mathematical model for ship classification

      As a concept, I've put together a scalable mathematical model for ship classification. It is purely mass-based and pays no attention to the role of the ship (other stats like DPS or thrust). It uses a scale that seems to reasonably group ships that are visually similar in size. It has a generic...
    15. NoK0mm3nt

      StarMade 0.155 (Fixes and Optimization)

      Loving the direction of the updates. Not sure if it has been reported yet or not, but at least for me Salvage cannons are now broken. It appears that all the beams now converge on 1 block and never salvage. Related to the Beam focus changes? At least from what I can see, it almost seems like...