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    1. Angus and Alexis

      Mass-dependent engine sounds.

      It would entirely fit in. The games entire premise is having extremely cusomisable ships made of cubes, heck we are even getting massive ammounts of weapon options soon, and god knows what else. So yes, it would fit in.
    2. Angus and Alexis

      Mass-dependent engine sounds.

      That could equally work, but would remove too much freedom in my opinion.
    3. Angus and Alexis

      Mass-dependent engine sounds.

      Suggestion. Rather than preset mass dependent sounds, why not just program in a customizable sound editor for the engines? What if someone wants to make a capital that sounds like a F1 car? Are you going to deny them? What if someone wants a deep bass sounding fighter?
    4. Angus and Alexis

      New Turret Design Idea

      I +1 this idea. After all, turrets dont bloody clip into stuff on any other vehicle, and ingame, the current system looks stupid.
    5. Angus and Alexis

      More interesting and balanced Thrusters

      I must go agasint this. Big ships can have less acceleration, yes, less turn speed, yes, but NOT speed, last time i checked, a bottle rocket does not go as fast as a space shuttle, nor does a dune buggy go faster than a buggtti veyron. Simply put, any object, regardless of size, can reach the...
    6. Angus and Alexis

      Large ships.

      As a ship builder, i intentionally make my capitals with lower than standard acceleration. I do so as resepct for fighters, and the fact that high acceleration capitals look stupid.
    7. Angus and Alexis

      "Antimatter cannons" replaced by lasers, and REAL antimatter cannons added. Galacticraft-like fuel s

      Being that the new weapons are coming soon, renaming the weapon is pointless. +1 close thread.
    8. Angus and Alexis

      Better ship destruction

      I wish that there were more advanced damage systems. But alas, in the current state of the game, allowing ships to break apart uses up a SHIT LOAD of resources. As in, you better have a three thousand dollar computer to use break off.
    9. Angus and Alexis

      "Antimatter cannons" replaced by lasers, and REAL antimatter cannons added. Galacticraft-like fuel s

      Roughly (in terms of energy produced), a single teaspoon equates to a hydrogen bomb. The shots ingame (if they were antimatter) are far larger than a teaspoon, and thus should be killing virtually anything in a few direct hits (barring shields). The current ingame weapon appears to simply be a...
    10. Angus and Alexis

      A solution to catalog buying lag and infinite resources ruining the economy

      Just remove the credit cap, and tripple the blueprint price. Massive ships allready reach the cap, thus removing it, and making it more expensive, will help.
    11. Angus and Alexis

      A solution to catalog buying lag and infinite resources ruining the economy

      An 18k block capital ship would take about an hour to build itself, whereas a 100 block fighter would take only 20 seconds. How about no? Because my personal ship I use to RP (consisting of more than two million blocks), would take...oooh... Over one hundred hours to make. Yeah, no mate, I...
    12. Angus and Alexis

      Railguns

      Assuming the size of the antimatter \"bolt\" is about....0.25m cubed, it should vaporise even a 800m long ship in one shot. One teaspoon of antimatter is virtually a hydrogen bomb...
    13. Angus and Alexis

      Big Ship vs Small Ship - PROBLEM SOLVED

      I think all AMC should have the same level of deviation (5 degrees spread?), but as above suggested, you should be able to modify the spread at the cost of other stats.
    14. Angus and Alexis

      Big Ship vs Small Ship - PROBLEM SOLVED

      I know that, but instead of making turrets retarded, why not make AMC\'s spread? Even the most accurate gun on earth has minor deviations. Granted we dont have 1m cube antimatter cannons, but you get the idea.
    15. Angus and Alexis

      Big Ship vs Small Ship - PROBLEM SOLVED

      Honestly, i think a massive shield nerf for large vessels could be done, and capitals would still be fine. Simply put. Fighter
    16. Angus and Alexis

      PIRATES

      Seems like OP didnt do his homework from what i have seen. OP, read the wiki, forums, whatever. Then you will understand where you screwed up.
    17. Angus and Alexis

      PIRATES

      To nitpick, one can never have enough dakka... Never enough...
    18. Angus and Alexis

      LARGE BUT PLEASE READ! SCHEMA! Cockpit glass HUD, cockpit that is a controller not a computer, facti

      Docking via \"landing\" could be stupidly exploity. Just imagine your shooting at someone, just for them to crash into a homebase and become invincible. For that matter, have you even played this game? I can understand maybe landing a fighter on a planet, but you can get the same result by...
    19. Angus and Alexis

      LARGE BUT PLEASE READ! SCHEMA! Cockpit glass HUD, cockpit that is a controller not a computer, facti

      Ohh look, he is back, and bumping his own OP\'s again.
    20. Angus and Alexis

      LARGE BUT PLEASE READ! SCHEMA! Cockpit glass HUD, cockpit that is a controller not a computer, facti

      Honestly, i would post better crititzism here, but if you have read any of this guys other threads, you may understand why i do not.