NASS has been having fun and crashing ships into planets, we\'re experiencing almost no lag even with 1.8 million block ships ramming into planets. 2.4 million block ships still seem to lag the server though!
Overall great work!
I don\'t this is a problem that should just be ignored. Why should someone be able to just eat a well designed ship without putting any effort into causing legitimate damage? I agree with the idea that once a core is overloaded that the shields go out. It makes sense.
Salvagers also work in...
Experience has shown me that this means your name is stuck on the server. This is usually due a server \'hanging\'. The server is non-responsive, yet still online. A server restart is normally the only fix for it.
I believe schema has said it\'s like this to deter mods while it is in the current cycle of an update every day or two, because every time he updates it will break mods
Hey mate, do you mind if I run a backtrace on you through the forums? I can use it to easily find out your hardware configuration and see if it can be optimized to run StarMade.
Thanks.
People who regard themselves as \'vets\' please send me a PM. I\'ve set up a low loot rate whitelist server for vets or people who can show they\'re versed in starmade mechanics.
At lower amounts, they don\'t contribute a lot. Once you start getting bigger ships, and bigger tank counts you will find that it scales massively high.
While auto-saving NASS occassionally experiences saving errors warning to restart the server. When I say occassionally I mean once a day generally.
I've gotten the log for the most recent occassion
https://www.dropbox.com/s/drvrjkqa45817xc/NASS.rar
included is both a trimmed version and the...
more info on a couple of bugs.
server catalog: blueprints are uploaded but dont add themselves to the catalog list. can still be forced to spawn using /load
chat bug: happens with faction chat. The first 3 (i think) letters are cut off.
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