Search results

    1. Travesty

      Fix Navigating to coordinates to be a STRAIGHT LINE!

      With how everything moves around, it would be really awkward to try and calculate the coordinates of a place very far away through several sectors. I rather like how it works now, it\'s just a little annoying to constantly re-aim. If there were simply a button to turn towards your current...
    2. Travesty

      Core

      Yes, you can use turrets as an alternate viewpoint, but they default to forward when you enter them, and pivoting around every time would be really awkward in battle. The OP is looking for something that I\'ve wanted as well, to be able to turn your cockpits so that you can effectively have...
    3. Travesty

      Advance Build Mode Ideas

      You wouldn\'t be able to move a station, because those are already a specific type of entity and wouldn\'t allow the placement of a core block, but I get what you\'re saying with faction invincibility. In that case, yes, the best solution I can think of is that you can\'t remove a ship core...
    4. Travesty

      Auto repair

      @AppLeNaToR: There is a repair gun, yes, but it only works on damaged blocks (not destroyed ones), and must be put on a ship/turret. It also has to be manually done, since AI aim can barely hit a ship, let alone a specific block. The OP is looking for something automated, and something to...
    5. Travesty

      Auto repair

      Alright, interesting idea there involving schematics. There are some ways that might work, but it also introduces a new issue or two. Pro: This does get around the issue of blocks being gone. The repair service can systematically go through the ship and find spots where the ship doesn\'t...
    6. Travesty

      Advance Build Mode Ideas

      Let\'s look at each of these in order: Copy/Paste: This would be kind of nice, but there\'s a lot that would need to be done with the building interface first to allow for it. Namely, the game first needs a method of making selections to areas of blocks. Flip/Mirror: While nice, I think...
    7. Travesty

      Auto repair

      A block that\'s gone is gone. There\'s nothing left to repair, and the game forgets it was ever there. I would like a module to put on ships that slowly repairs blocks that are only damaged, and not completely destroyed. Should drain power while repairing, and should require a lot of power so...
    8. Travesty

      StarMade 0.09385: Lock & Load

      It must be exactly as Schema put it in the update. \"/give_laser_weapon theguy17\" (or whatever your ingame name might be)
    9. Travesty

      StarMade 0.09385: Lock & Load

      Make sure you have an open spot in your inventory. I got an error when I did it because it couldn\'t find room to give me one.
    10. Travesty

      Something Different-A Trip to the Pod Races

      Try to figure out an average for your racers (average mass and thrust with a couple small guns), and then make the rest of the lineup around with, adding and cuting back as balance dictates. Rather than try to give several weapons to any craft, specialize for different classes/playstyles. For...
    11. Travesty

      Blueprint/Catalog abuse FIX

      With the current state of shops, I could never stand to try and rebuild from just what they have in stock. Unless servers restock the shops regularly to at least carry a thousand of everything, any attempts to build something large would require far too much time. Ships get blown to pieces in...
    12. Travesty

      Flexible Vessel Classification Method

      I agree. A ship class based on the role is much easier to figure out, and much more decriptive at a glance. If I see \"fighter\", I\'m not doing equations in my head to figure out the mass to thrust ratio; I\'m thinking, \"Oh, it\'s a smallish ship that zips around and shoots things.\"...
    13. Travesty

      StarMade 0.09385: Lock & Load

      The invisible-blocks issue persists. The bug is related entirely to orrientation somehow, as it only occurs when opening advanced-build with a block in hand that can be orriented. Normal hull blocks, power blocks, etc, create no issue when opening advanced-build, but everything vanishes when...
    14. Travesty

      Permadocking / Modularity

      This would work as well, but requires a lot more changes. Being able to place entire sections would mean having selection tools, a new saving system for non-ships, etc. It might work better in the long run, but I was trying to figure out a solution that would work with the current tools.
    15. Travesty

      Permadocking / Modularity

      I've seen several people who like to create a consistent theme by reusing portions of their designs across entire fleets, whether it's a set of weapons, or a particular engine design, etc. I've also entertained the idea of building on this concept and making ships that are entirely make of...
    16. Travesty

      Bobby AI Advanced

      Rather than just recognizing any other ships in the same faction, I\'d like to be able to parent the AI to another ship, so that it always follows that particular ship wherever it goes. This would allow large ships to fly around with their own envoy of AI fighters without risking them flying...
    17. Travesty

      What're You working on? [Closed]

      I can\'t seem to stay with one project enough to finish before starting another, so here\'s the current progress on a giant flying Rail Gun. The two turrets are contoured to the ship slightly, and made wide and flat because I wanted them to match the shape of the ship instead of sticking out...
    18. Travesty

      Warp-gate attempt

      I think the colors work nicely for any that might be scattered around the map naturally, near shops or whatever, but I\'d like it to be all made possible by some sort of block so that factions could make their own. With that in mind, they could probably come in all shapes and sizes, as long as...
    19. Travesty

      Royal Equestrian Shipyard

      Try retooling the Celestia. It\'s very pretty, but not designed for amazing performance. I gutted all of the innards and hollowed out all of the fancy detail pieces as much as possible, and then laid down new power, shields, thrusters, etc. The ship has plenty of room for everything and you...
    20. Travesty

      Warp-gate attempt

      The gates could use their own power supply for the jump, which would allow the ships to keep moving after they arrive at the destination but would prevent too many ships from going through at once. And then built-in warp-drives on ships use the ship\'s power and could require a minimum of...