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    1. Galacticruler

      Everything Goes Invisible

      Although instead of not being able to move, I get skewed controlls, as if the universe is flipped on its side or at a slant.
    2. Galacticruler

      New textures interfere with ship building

      You could always just download the last update and add the old textures to the new one you know?
    3. Galacticruler

      missles not fired from the right source

      I agree with Stak, and its even harder with dumbfires. Also, I can confirm this, as missiles seem to launch from the core now instead of their actual out-rigger arrays on my miner.
    4. Galacticruler

      Teleporting outside of ship when inside ships gravity

      I got this bug too. I was parking my ship next to a shop near some planets. Then I exited my ship and spawned several hundred methers away (500m or more, don\'t know any more). Then the hole shop is flying away with my ship! o.O I looked to the distance: \"800m.....900m....1km.....1,5km...\"...
    5. Galacticruler

      V0.09352????

      I just downloaded that version, and its not on the news feed or update cycle... Whats new with it?
    6. Galacticruler

      StarMade 0.0935: Long due features

      It would appear that there is a massive bug causing EVERYTHING to turn invisible, players, ship, starbases, shops, rocks, planets, stars, nav menu entries, ect... the GUI remains uneffected other than the map.
    7. Galacticruler

      StarMade 0.0935: Long due features

      Hurray! Well nice work Schema and any other devs who remain unknown to me. One thing I\'d like to ask though...what are your plans after the texture update?
    8. Galacticruler

      The Advanced Combat Proposal - TID

      I agree with all of this.
    9. Galacticruler

      Weapon and Defense module thoughts

      Actually, this could help exponentially, think about it currently, Missiles and AMCs are bound to shields in a never ending war of bigger and more powerful weapons and shields to counter. Add my suggestions to the equation and suddenly a fighter armed with pulse lasers can take down larger...
    10. Galacticruler

      Tauris Shipyard

      Why not just assemble these into an album? makes it a lot easier. Nice ships though.
    11. Galacticruler

      Weapon and Defense module thoughts

      In the game I've noticed that all weapons must get past shields to get at a hull or other module, this is a logical error to me, as shields are only meant to stop high-energy, high speed particles(Photons, X-rays, gamma rays, ect...) So to change this I suggest: Armor modules: Provides the...
    12. Galacticruler

      Upcoming Changes

      One issue I\'d like resolved eventually is optimization for lower end and older systems. Anyone on ultra powerful builds who thinks otherwise, think of it this way; It means it might get even faster for you too.
    13. Galacticruler

      Important building tools the game really needs

      I agree with this, also there needs to be a \"Warp to core\" key or command that jumps you to the ship\'s core module, so you don;t have to leave it in a vonerable spot but still be able to activate it