I agree with Stak, and its even harder with dumbfires.
Also, I can confirm this, as missiles seem to launch from the core now instead of their actual out-rigger arrays on my miner.
I got this bug too. I was parking my ship next to a shop near some planets. Then I exited my ship and spawned several hundred methers away (500m or more, don\'t know any more). Then the hole shop is flying away with my ship! o.O
I looked to the distance: \"800m.....900m....1km.....1,5km...\"...
It would appear that there is a massive bug causing EVERYTHING to turn invisible, players, ship, starbases, shops, rocks, planets, stars, nav menu entries, ect...
the GUI remains uneffected other than the map.
Hurray!
Well nice work Schema and any other devs who remain unknown to me.
One thing I\'d like to ask though...what are your plans after the texture update?
Actually, this could help exponentially, think about it currently, Missiles and AMCs are bound to shields in a never ending war of bigger and more powerful weapons and shields to counter.
Add my suggestions to the equation and suddenly a fighter armed with pulse lasers can take down larger...
In the game I've noticed that all weapons must get past shields to get at a hull or other module, this is a logical error to me, as shields are only meant to stop high-energy, high speed particles(Photons, X-rays, gamma rays, ect...)
So to change this I suggest:
Armor modules: Provides the...
One issue I\'d like resolved eventually is optimization for lower end and older systems.
Anyone on ultra powerful builds who thinks otherwise, think of it this way; It means it might get even faster for you too.
I agree with this, also there needs to be a \"Warp to core\" key or command that jumps you to the ship\'s core module, so you don;t have to leave it in a vonerable spot but still be able to activate it
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