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    1. blurb357

      Meanderer

      then what is the point of this?
    2. blurb357

      Push Effect + Clock = Cruse Control!

      how do you do yours then?
    3. blurb357

      Meanderer

      how do you collect data, sensors on a logic clock?
    4. blurb357

      Push Effect + Clock = Cruse Control!

      isn't that @keptick 's tech?
    5. blurb357

      The ultimate drone R&D thread

      how do I add a gif of my escape pod launching?
    6. blurb357

      The ultimate drone R&D thread

      I have created an escape pod based off the skoomdrone technology from @Azurite 's video I have created this escape pod, self propelling, with normal push pulses, you can fit 6+ people in there, with one button you can undock, get pushed away from the ship and activate the self propulsion...
    7. blurb357

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- Blurb Why you want to join the server- somewhere to build my own, out of faction stuff Example of your work- http://starmadedock.net/threads/apophis-shipyards-mkii.3165/ Your favorite type of cake- Victoria spongecake
    8. blurb357

      Aceface's Thread

      cool ace
    9. blurb357

      #speedbuildsPLZ

      #speedbuildsPLZ
    10. blurb357

      transporters (ship to ship Teleportation)

      no because as I said in my pervious post it would be like trying to hit a bullet with a bullet, or on another way, trying to get through a small hole of a ship travelling at 150kph using the /jump command
    11. blurb357

      Self propelling Escape Pod (skoomdrone technology) 1.0

      The ultimate Escape pod made by Apophis Shipyards, this is a self propelling escape pod based off the Skoomdrone technology, is is protected by push pulse shots on a logic clock, and can cross a sector in a couple of seconds. It features a small interior enough for 6 people and has quite good...
    12. blurb357

      transporters (ship to ship Teleportation)

      cool idea but it would be like trying to hit a bullet with another bullet on a horse blindfolded, two moving objects one going into the other, really laggy and hard to do, soz dude, why do you think none of the other first person space games have these either :)
    13. blurb357

      Catalyst 14.11.2 Beta - Warning

      NOOOOOOOOOO that means that you cannot build ships, blurb sad :(
    14. blurb357

      Super Weapons

      it would be cool to have these on statins like orbital defence turrets, however, I think they would be to OP on ships, the system that we have now is good and balanced, so lets keep it that way
    15. blurb357

      Planetoid class spaceship: the Maelstrom (progress thread)

      hmmm? :)ah, I didn't see the dates, I was just brought here by someone else's thread
    16. blurb357

      Planetoid class spaceship: the Maelstrom (progress thread)

      @keptick @takethispie erm guys sorry to break up the budding bromance but back to the tread plz, I like what you are doing but I strongly object to the use of blue lights in the hangar, I get that you might not want to use Ice crystal so why not use varat instead, but using the lights makes it...
    17. blurb357

      Larger Thruster Plumes!

      you should make an effect so when the warp drive is charging up, the warp drive blocks do something funky with the bloom
    18. blurb357

      Larger Thruster Plumes!

      @schema has to hire #hire @Crusade
    19. blurb357

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      hmm, yes good work kleptick :)